We've been using .mp3 files for music, as that seems to be the most efficient for the game to run when we were doing our testing before release; those don't naturally loop and neither of us can compose music, honestly. I will relay this to Giga, though!
Anyone who's played Sardonyx will tell you we have a frequent, long-standing bug where the game will freeze/"crash" when beginning a wild battle. We have no idea what's causing this issue: we have a fair amount of scripts but after taking a look and even disabling the ones we think might be the...
Coincidentally, exactly a year after the release of 2.6, we bring you 2.7! Due to the sheer volume of changes and amount of people who don't patch the game when they download, we're releasing this version as a pseudo-core.
It is recommended to 1. delete any previous versions you have of the...
Quick update to say that we're going to be releasing a v2.7 before 3.0, since we've been mostly focusing on updates, tweaks, and mechanics more than actual story lately. We don't have a release date, but expect it relatively soon.
We're running a contest to make a generic trainer early in the new content for demo 3. Two random entrants (perhaps 3 if we get enough candidates) will be picked on July 31st.