Recent content by boonzeet

  1. boonzeet

    Work in Progress Secrets of the Ages

    The year is 1924 in the fast and ever-changing region of Rian. Times are moving and this world struggles with the evolution of tradition into modernity. After a chance discovery on your family farm of a mysterious gemstone, and a subsequent burglary in the night, you find yourself thrust into...
  2. boonzeet

    Resource BGM Memory (Resume After Battle)

    boonzeet updated BGM Memory (Resume After Battle) with a new update entry: Update 1.1: Added Vendily's fixes to bgm_fade Read the rest of this update entry...
  3. boonzeet

    BGM Memory (Resume After Battle) - Update 1.1: Added Vendily's fixes to bgm_fade

    Many thanks to Vendily for fixing an issue with bgm_fade when quickly switching BGMs
  4. boonzeet

    Resource BGM Memory (Resume After Battle)

    Thank you to you and Vendily for noticing this and fixing it! I'll update the script now
  5. boonzeet

    Terrain Tag Side Stairs - Updated to 1.2 (Fix ledges, surfing and map transfers on stairs)

    Updated to v1.2. This fixes some new bugs due to the way v18 handles characters: Ledges no longer get the players stuck Surfing no longer triggers an encounter every time if the player's step counter has not incremented Map transfers while a player is on stairs no longer cause the player to be...
  6. boonzeet

    Resource Terrain Tag Side Stairs

    boonzeet updated Terrain Tag Side Stairs with a new update entry: Updated to 1.2 (Fix ledges, surfing and map transfers on stairs) Read the rest of this update entry...
  7. boonzeet

    BW 'Shout' Message Effect - Update for v18, easier install

    Updated to work with v18. As a plus side, the install is muuuuch easier!
  8. boonzeet

    Resource BW 'Shout' Message Effect

    boonzeet updated BW 'Shout' Message Effect with a new update entry: Update for v18, easier install Read the rest of this update entry...
  9. boonzeet

    Resource BGM Memory (Resume After Battle)

    I'm not sure exactly what could be causing this, but I've made a slight edit to the code. Could you check if this fixes this issue?
  10. boonzeet

    Released Pokémon Midnight (Chapter 1)

    Overall I loved the setting/aesthetic, the graphics, and the music. The use of the random map generator was great, but could have been expanded upon. For areas to improve, the difficulty/grindiness and lack of items. Great work on the game and delivering such an inspired aesthetic!
  11. boonzeet

    Resource Gen 8-Style Item Find Description

    Cheers for spotting this. I've updated the resource to include the fix.
  12. boonzeet

    Completed THEFT on the MAGNET TRAIN EXPRESS

    I had a lot of fun playing this, and enjoyed the theme (I looove Agatha Christie & Poirot). I ended up winning the game with a Lv 27 Cottonee though after Vulpix kept fainting, that sleep powder/leech seed combo is the one. Cheers for making the game, it was really fun!
  13. boonzeet

    Released POCKET MODERATORS

    This was extremely unique as others have said, surprisingly good and thoroughly enjoyable, in addition to what I felt was a perfectly timed amount of gameplay. The UI felt like it would be difficult to use at first but was again very straightforward and it felt like what it seems to have been...
  14. boonzeet

    BGM Memory (Resume After Battle)

    Simple script that allows remembering a BGM's position so the next time it's played it plays from that spot. This REQUIRES FMod and will not work without it. FMod can be set up by following these instructions. Unfortunately this means this mod is not yet compatible with MKXP, due to a bug...
  15. boonzeet

    Resource BGM Memory (Resume After Battle)

    boonzeet submitted a new resource: BGM Memory (Resume After Battle) - Allow pausing BGM and resuming from the spot it was paused at, like the main series games. Read more about this resource...
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