Recent content by Jester Blue

  1. Jester Blue

    Gyms

    One of my favorite things about gyms, and one that I felt gen 7 was sorely lacking (Kiawe's trial was fun though), was Gym Puzzles. Not only were there some tough trainers, followed by a Gym Leader, but there was a puzzle that made you think, even if you were overleveled or had a heavy type...
  2. Jester Blue

    Iron Mapper IRON MAPPER: Trial II

    Map Name: Sunrise Peak Trial: Trial II: Mountain Map Map: Critique Requested: Yes please. Credits: Pokemon Essentials Default + Custom tiles Notes: The first time the player comes up here, they're coming from the south and exit in front of the grunts. The grunts prevent them from passing that...
  3. Jester Blue

    Solved Movement stopping every tile

    Having complained elsewhere about people not posting that sort of information before, I ought to have been better about it. I'm using a fresh copy of Essentials 16.2, and I just re-extracted it to make sure. As far as I can tell, that turning code is activating on each tile while moving...
  4. Jester Blue

    Solved Movement stopping every tile

    Posting for posterity. Well, this was completely wrong. Those methods aren't even used by the player character, and the variables there are in terms of tiles. I discovered this when I pushed a boulder and it moved a mile. The actual 'solution' seems to have been commenting out a check on...
  5. Jester Blue

    Solved Error in Creating new Ability Effect

    Now your code is very wrong - the use of both ends and elsifs give your code this structure: if hasWorkingAbility(:UNSTABLE) && isConst?(species,PBSpecies,:EEVEE) && !@effects[PBEffects::Transform] if thismove.pbIsDamaging? if isConst?(movetype,PBTypes,:WATER) && self.form != 1...
  6. Jester Blue

    Solved Error in Creating new Ability Effect

    I think you're working in the wrong place. Assuming you didn't change any other code, that code would be after the pbResetForm method based on the error line number. Because of this, it attempts to execute when Essentials starts, and because self is not a pokemon in that context, the species...
  7. Jester Blue

    Solved Movement stopping every tile

    I don't believe lag is the issue - it occurs just the same on an unconnected 15x20 map with no events. I think the issue is caused by the way movement is handled. This is the logic as far as I understand it: To start movement, the character is moved one pixel in the direction they're going...
  8. Jester Blue

    Solved Movement stopping every tile

    When moving, the player character stops on every tile after moving. It's very noticeable when turning while running/biking. Has anybody else encountered/dealt with this issue? Using a fresh copy of Essentials 16.2, no additions.
  9. Jester Blue

    Iron Mapper IRON MAPPER: Trial I

    Map Name: League In Progress Trial: Trial I. New Beginnings Map: Critique Requested: Yes please. Particularly of the unfinished building and tiles. Credits: Pokemon Essentials tiles plus a set I made myself (using Essentials tiles as a base) Notes: I found this forum like yesterday and wanted...
Top