V1.4 is uploaded. It features a few graphical fixes and clean up of the final stage. Everything shouuuuld work as intended now. If you are kind enough to give it a playthrough and have any feedback or find any gamebreaking bugs, please let me know!
@TechSkylander1518 Thanks for playing! And great points of feedback. I fixed the game breaker with the help of @Golisopod User the other night. Patch to follow tomorrow. I’d love to incorporate your other suggestions in future updates as well.
RMXP, Pokémon Essentials
This game is not to be taken seriously. Like at all. It's mostly bad puns and a series of exercises where I tried to learn to event puzzles and such...
Best I can think of that makes this work is a whole bunch of switches that are tripped in a repeating loop in a parallel process event, and each switch is associated with a different configuration of digletts and empty holes. Maybe not the most elegant, but arms up guy I don't know how to draw...
I'm trying to create a map that is an array of holes with digletts that appear (seemingly) at random out of different holes for various amounts of time. If a player steps in a hole when there is no diglett, I want the player to fall down the hole and pop out a different one (managed that). If...
"Never tell me the odds!"
Because crossovers are fun.
Credits: Main series trainer sprites. Pretty sure I pulled my copy from pokemonshowdown sprite index.
Critique: Sure. Always willing to get better.
Excellent feedback, per usual. I think what wasn’t sitting well with me about the pincers was the white kinda made them look like tusks or forced additions there for the sake of having horns rather than mandibles naturally being part of the head. Your suggestion of making them brown solves that...