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Recent content by DerxwnaKapsyla

  1. DerxwnaKapsyla

    Team Mapper TEAM MAPPER: Trial II

    Plot 56 coming at you!
  2. DerxwnaKapsyla

    Team Mapper TEAM MAPPER: Trial II

    I would like to request a plot most heinous!
  3. DerxwnaKapsyla

    Recruiting Touhoumon Asteria

    Once again bumping this thread, but with a bit of new information; I have recently gotten a job, and after budgeting I have deduced that I have a decent amount of money after expenses to do semi-regular commissions. However, as a result, my schedule is extremely more tight now.
  4. DerxwnaKapsyla

    Recruiting Touhoumon Asteria

    Bumping this thread as I am still looking for possible applicants!
  5. DerxwnaKapsyla

    Resource BerryPots for Essentials

    Effectively, yes. Create a folder for the plugin, then create a meta.txt using the following lines:
  6. DerxwnaKapsyla

    Resource Map Display Name Override

    https://reliccastle.com/resources/709/ ThatWelshOne's Modern Quest UI
  7. DerxwnaKapsyla

    Recruiting Touhoumon Asteria

    --- Project Info --- Touhoumon Asteria Version, formerly known as Touhoumon Faith & Prayer Version, is a Touhoumon-themed game built on Essentials for RPG Maker XP. It hybridizes the 1.8x generation of Touhou Puppet Play, which is well known for its radical shift and rebalancing of the TPP ROM...
  8. DerxwnaKapsyla

    Map Display Name Override - v20 parity

    Version 1.1 change log: * Changed the "DisplayName" field to "Name" to maintain parity with v20 of Essentials. * Tweaked the code slightly to match the official v20 code. Notes: * This script does NOT implement the in development v20's map metadata file, nor any other...
  9. DerxwnaKapsyla

    Resource Map Display Name Override

    DerxwnaKapsyla updated Map Display Name Override with a new update entry: v20 parity Read the rest of this update entry...
  10. DerxwnaKapsyla

    Map Display Name Override 1.1

    This system will create an override flag in metadata.txt for how the map names are displayed in games to emulate a functionality similar to how RPG Maker VX Ace games onward handle map names. In VX Ace, when creating a map, there are two fields that relate to a map's name. One of them is the...
  11. DerxwnaKapsyla

    Resource Map Display Name Override

    DerxwnaKapsyla submitted a new resource: Map Display Name Override - Adds functionality to your game that lets you override the name for a map in metadata Read more about this resource...
  12. DerxwnaKapsyla

    Resource Modern Quest System + UI

    I've actually got the Location field moved on my own copy; it wasn't that hard, I just needed to move the questStageLocation stuff down to the second page area
  13. DerxwnaKapsyla

    Tutorial Enhanced Staircases

    They weren't before; I set them to 3/4 just now and that exacerbated the problem. Initially they were set to 1/4, 2/4, and 3/4. The only time I was prevented from walking on the cliff tile was when I had it set to x/3
  14. DerxwnaKapsyla

    Tutorial Enhanced Staircases

    That still doesn't fix it, and it introduces the problem I mentioned earlier where I can now walk onto the cliff tiles next to the stairs
  15. DerxwnaKapsyla

    Tutorial Enhanced Staircases

    Ah, my bad; the problematic event is the one marked with a Pokeball here
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