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Recent content by TechSkylander1518

  1. TechSkylander1518

    Overview Tutorials and Resources Requests

    No problem! In that case, I'd think you should be able to do that by just making it based on a switch or variable in game, with something like if $game_switches[X]==true
  2. TechSkylander1518

    Overview Tutorials and Resources Requests

    You could always just change the part of Mej's script that determines the sprite to instead just be one sprite for the starter, or, if you're still letting players pick their starter, have a conditional based on a variable set when they pick the starter. That's going to depend on what you want...
  3. TechSkylander1518

    Recruiting Pokémon: Wild Side Version

    Just a minor correction here, that pack's not mine, it's Poltergeist's! I rearranged some stuff to work with a swimming and watering can base done by Iametrine, but the assets are all theirs!
  4. TechSkylander1518

    Resource Character Customizing Pack: Watering

    These aren't my sprites! The bases are done by Iametrine and the other assets are by Poltergeist! I'm not a spriter myself, and so I can't really help with Gen 3 assets or anything. (Ulithium_Dragon has watering can sprites for Red and Lead here, though) Sorry the cans don't look right to you...
  5. TechSkylander1518

    Egg Cycles for Pokemon

    I really appreciate Buttjuice's tutorial for Exp Yield, and I wanted to make a similar one for another bland part of Pokemon- how many egg cycles until they hatch? Here's the categories I came up with by scanning Bulbapedia's list: 5 cycles- Magikarp 10 cycles- A Pokemon you receive inside an...
  6. TechSkylander1518

    Tutorial Egg Cycles for Pokemon

    TechSkylander1518 submitted a new resource: Egg Cycles for Pokemon - Just a quick attempt to make categories so you don't have to do guesswork when assigning egg cycles Read more about this resource...
  7. TechSkylander1518

    Solved Making options exclusive to the title screen options bar

    Oh, I should've figured it called the same script. In that case, you could put it as a conditional, couldn't you?
  8. TechSkylander1518

    Solved Making options exclusive to the title screen options bar

    Yeah, just go to PScreen Options and take this out of the code: EnumOption.new(_INTL("Screen Size"),[_INTL("S"),_INTL("M"),_INTL("L"),_INTL("Full")], proc { [$PokemonSystem.screensize,3].min }, proc {|value| oldvalue = $PokemonSystem.screensize...
  9. TechSkylander1518

    Resource Character Customizing Pack: Watering

    TechSkylander1518 submitted a new resource: Character Customizing Pack: Watering - An add-on to Poltergeist's resource with some assets for a watering can sprite! Read more about this resource...
  10. TechSkylander1518

    Character Customizing Pack: Watering N/A

    More character customizing! Woo! This is a pack for a watering berries sprite! Essentials doesn't have that on its own, but Ulithium_Dragon has a great resource for implementing it here! Pretty straightforward, just layer them on top of each other in an image editing program, merge it all...
  11. TechSkylander1518

    Feedback Screenshot Showcase

    That looks seriously impressive! It's going to have a lot of potential to make battles more interesting story-wise, too!
  12. TechSkylander1518

    Demo Pokémon Infinity

    I love that UI design!
  13. TechSkylander1518

    Short-term A little help working on expanding a customization pack

    I've been hoping to expand on Poltergeist's customization resource a bit by editing the assets to work with other existing bases, such as Magiscarf's public bases or canon sprites with different poses like the snowboarder and skiiers. I've been doing well with editing the assets that are...
  14. TechSkylander1518

    Ground type moves and flying targets

    All very good points! I feel like Earth Power and Bulldoze would be the hardest to show- Bulldoze involves stomping, and Earth Power usually shows an eruption, so it would be tricky to show that it wasn't quite reaching the flying height. I love those ability ideas!
  15. TechSkylander1518

    Ground type moves and flying targets

    It's commonly joked about that Flying is immune to every Ground move when not all of them require their target to be grounded, like this rarecandytreatment comic. And on the flipside of that, there's the criticism that floating Pokemon without levitate will still be hit by those same moves-...
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