# Iron MapperIRONMAPPER Season 6: Trial 0

#### VanillaSunshine

##### .｡.:*バニラ陽光*:.｡.
Moderator

Can you handle the cutthroat and perilous trials set forth by the judges?
This is IRON MAPPER: Relic Castle's mapping competition!

Trial 0. Wild

Iron Mapper
Iron Mapper is a mapping competition on Relic Castle. Each mapping competition, otherwise known as a "trial", will have a deadline clearly stated, and you will have this time to complete and submit a map according to the theme and criteria of the trial. Once all submitted maps are judged after the deadline (this depends on the volume of entries, usually a few days), the judges will post the results, and prepare for the next trial.

Trial 0. Wild

Sunday, June 20th 2021

Season 6 will officially begin after the Summer Game Jam, but how could we possibly wait that long?!
We're kicking off the Iron Mapper hype with our first and only Pre-Season Trial! Buckle in and get ready to warm-up!

Find your wild side! "Wild" can mean lots of things to each individual, and fits perfectly with the increased challenge of Iron Mapper Season 6! No matter what idea comes to mind, your goal is to create a map that captures the essence of "wild" while still being a cohesive game map.

Have a wild time mapping!

The following criteria must be met:
• Any and all assets used in your map must be public or must be shared for public use in your submission post.
• All public assets used for your map must be credited clearly and properly.
• You may not use the tiles/tilesets uploaded by another participant for their entry in the same Trial as your entry. You can use the same public tiles, but not the tiles/tilesets that they made or compiled specifically for their own entry.
• Fogs and NPCs are allowed to be used. You must provide a fogless version of your map or it will not be judged.
• Your tileset, fogs, and NPCs will not be taken into consideration when judging, so they will not have any impact on your chances of winning.
• Your map cannot exceed 120x120 tiles.

Your judges for this trial are:
@VanillaSunshine
@aiyinsi

A tip from the judges:

"Remember that 'wild' does not inherently mean 'chaotic'. Try to make a wild map that is still functional and easy to navigate!"

Code:
[b]Trial:[/b] 0: Wild
[b]Map Name:

Map:

Critique Requested:

Credits:

Notes:[/b]

Last edited:

#### Samdeman123124

##### Novice
Member
Trial: 0: Wild
Map Name:
Pre-Civil War era Ruins
Map:

Tileset:
Critique Requested:
Yes! Any and every critique is welcome!
Credits:
Samdeman123124

Shiney570, Phyromatical, dirtywiggles
Notes:
My first Iron Mapper! Hoping this season goes well and I get some nice mapping experience and a win.
This map was 50 x 50 and based on a historic location gone wild near me. I think I pulled off the wild theme relatively well. Good luck to everyone else!

#### Attachments

• 1623062841644.png
37 KB · Views: 30
Last edited:

#### NocTurn

##### Budding Fangame Developer
Member
Trial: 0: Wild
Map Name: Lakeside Retreat

Map:

Critique Requested: Yes, absolutely!

Credits:
• Zeo254 for the ground tiles, bushes, trees, signpost, lake, water, stairs, hills, rocks, flowers, lilypads, and anything else I may have forgotten to list
• Kyledove for the grass tiles and small palm plant
• XDinky for the small bush house
• SailorVicious: For the wooden bridges
• NocTurn for large amounts of recoloring within the tree tiles and grass, along with other small edits
Notes: I wanted to include an NPC rendition of this map with fogs and such, but I figured there would be no point if I have no plans on using this map and also if it doesn't matter for judging purposes. The original idea for this map was a small lakside retreat with the bush house used for viewing wildlife up-close without disturbing it inherently. Eventually I realized that wasn't enough for a whole map submission, though, and I expanded it to include a small route attached as well! I thought it matched with the wild theme because it's something human-made being integrated into the wild, and I also tried to make things look a bit overgrown as well to match the wild theme.

Here's the tileset if you want to use it for yourself (it has some other tiles that I didn't use, but feel free to use them too! Everything not used should be credited to Zeo254, though, and myself for the fence edits:

Last edited:

#### Shuckle the God

##### Ancient being of pure energy
Member
Trial: 0: Wild
Map Name: Forest Mountain

Map:

View attachment Forest Moutain.png
Critique Requested:

Credits:
Big tree pack and Big Flora pack by:

AnonAlpaca

Gen 4 public tileset:

Magiscarf
WesleyFG
SailorVicious (Formerly known as Heavy-Metal-Lover)
Shawn Frost
NSora-96
PeekyChew
Kyle-Dove
Claisprojects.com
Minorthreat0987
The-Red-Ex
UltimoSpriter
TyranitarDark
DarkDragonn
rafa-cac
Phyromatical
Alucus
Newtiteuf
ChaoticCherryCake
moca

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
Golisopod User
Rataime
help-14
Savordez
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.
and everyone else who helped out
Notes:

I combined parts of the three tile sets and the default Pokemon essentials also I edited part of on of the auto tiles so it could be used on rock
(The credits to use it would be to add Shuckle to god to the gen 4 public tile set.
Magiscarf
WesleyFG
SailorVicious (Formerly known as Heavy-Metal-Lover)
Shawn Frost
NSora-96
PeekyChew
Kyle-Dove
Claisprojects.com
Minorthreat0987
The-Red-Ex
UltimoSpriter
TyranitarDark
DarkDragonn
rafa-cac
Phyromatical
Alucus
Newtiteuf
ChaoticCherryCake
moca
Shuckle the god
)

#### idilio

##### Rookie
Member
Trial: 0: Wild
Map Name: Murky Path

Map: View attachment Murky Path.png

Credits: Ekat99, Vurtax, Heartlessdragon, AnonAlpaca, KyleDove, KioRaka, tRatas,

Notes:
I'm still a little bit conflicted with what I wanted to achieve with this map. Initially, I had this concept of this town being abandoned after a fire... But I wasn't fully content with that... However, I truly did like how this turned out and I do plan on incorporating this map in a future project of mine. :)

here's the compiled tileset if anyone's interested in using it. i made a bunch of edits to the original tiles, so;

gl to everyone who's participating! x

#### n1ck0411

##### Novice
Member
Trial 0: Wild

Name: Jungle Ruins

Map:

Credits:
Map: n1ck0411
Tileset:
Kyledove
cuddlesthefatcat
chaoticcherrycake
magiscarf
mew

Notes: First iron mapper! The thought of a jungle just came to me, and i found some nice tiles. I decided to add the ruins and temple because it felt more interesting than just a normal map. I had to do a couple recolors, but nothing much! This was really fun and im excited for future trials!

Tileset:

Last edited:

#### Omega

##### Boat Jam, Boat Jam
Member
Trial: 0: Wild
Map Name: Mountain Mansions

Critique Requested: Placement of Grass and Housing

Credits:
• Ekat99
• Heartlessdragoon
• Vurtax
• SilverDeoxys563
• Me (minor base essentials tree edits)

Notes: I will now hate mapping for the next week... Anyways GL to the other participants!

#### AnonAlpaca

##### Why Do People Call Me A GOAT
Member
Trial: 0: Wild
Map Name:
Urban Jungle

MAP:

Credits:
Ekat
Myself (for a few custom tiles)

Notes:
I was going to add trainers & stuff just to demonstrate where they would be if this were an in-game route, but I thought...no, probably not just for the sake of judging. I imagined this as a slightly more fantastical take on a city, where you would be ducking in and out of buildings, like the one on the top right - running into groups of trainers on the way. You would also be able to Surf under the bridge! Maybe the river was always here and the city's melded into it, or maybe it was flooded relatively recently, and this part has been a ghost suburb ever since - you decide.

Last edited:

#### Ekat

##### That One Guy's GF
Member
Trial: 0: Wild
Map Name: Speakeasy
Map

Tileset

Critique Requested: Nah

Credits:
1. Aveontrainer
2. Ekat
3. Heartlessdragoon
4. Pokémon Dawn
5. Puggsoy
6. Redblueyellow
7. Vurtax

Credits for Overworld Sprites (Used for Taxidermy heads, and pulled from UberDunsparce's gen 8 project.)
Gen 1-5 Pokemon Overworlds- MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer
Gen 6 Overworlds-princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
Gen 7 Overworlds-Larry Turbo
Gen 8 Overworlds- SageDeoxys, Wolfang62

Notes: When thinking about the theme, I considered what things "wild" can describe. One idea that came to mind is a wild party. From there, I had to decide what kind of party to make. I wound up going with a sleazy speakeasy. If I were to expand on the idea, I would include a secret passage to the area. And perhaps the game's evil team would be lurking around...

#### MegaMew47

##### Under the truck
Member
Trial: 0: Wild
Map Name: Wild West

Map:

Credits:

BW Citrine Tileset (used the flowers)
Derlo
Flurmimon
Gallanty
KingTapir
The-Red-Ex
MewTheMega (me)
WilsonScarloxy
Zeo254

Sorry for the really poorly formatted tileset

Notes: I spent so long on these tiles... aaaaa. Hopefully someone will find use of some of these. I also found the desert extremely difficult to map, because I found decoration tiles occasionally being placed at random. I eventually tried a strategy of grouping categories, such as multiple rocks together, or cacti together. I had a blast mapping this!

Last edited:

#### Asto

##### Novice
Member
Trial: 0: Wild
Map Name: Fairies' Delta
Map:
Critique Requested: Yes - with explanations why and tips on how to do better.
Credits:
• Zeo254 - Pokemon Resurgent tileset (slightly increased saturation by me)
• Grass and island flowers tiles by me (edits of the standart tiles of Pokemon Essentials)
• BW-Citrine tileset
Notes: My very first Iron Mapper! I decided to go for the "organized wild" of the magical fairy forest-garden - just across the river from the darker part of the world. The only human element on the map is the bridge - everything else is made by Fae.