Completed Pokémon Infinity

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
2.3.6
R3ZoTMa.gif

Pokémon Infinity
-----------------------------------
Pokémon Infinity Discord
>>>Pokémon Infinity Download <<<

[Current Version: 2.3.6]
------------------------------------------
Plot
Welcome to the Egho Region (Ee - go)
5hED4Ak.png

You wake up in the middle of a forest with no recollection of who you are.
With the help of a local professor and his assistant,
you are thrust into an adventure around a mysterious island in hopes of regaining your memory.
Fun times and tough challenges await!

-------------------------------------------
Features
  • 1st through 6th Gen Pokémon and mechanics
  • 100+ Fakemon, including regional forms, new evolutions, and original designs
  • Online Battling and Trading
  • Dynamic weather system that changes with the day and time
  • Unreal Time System which means the world runs on its own time
  • Extensive Post-Game content to keep you busy
  • Level cap has been raised to 150
  • Trade Evolution Pokémon are available via other methods
  • Over 650+ battle animations
  • Randomizer mode (must activate at rivals PC before leaving first town)
  • Speed Up using Ctrl
  • Quick Save using F8
-------------------------------------------
Screenshots
OzOxhHe.png

2.3.6 - November 5th 2022
  • minor bug/typo fixes (berry consumption, explosion, hazards/magic bounce, and roost bugs fixed)
  • New location added to the west (left) of northern hayfield path
  • gifted PorygonX level raised from 40 to 75 to make it plausible for the final battle
  • Egho Hoothoot static encounters added to Moon Stone Path and Ridgestone Cemetery (at night)
  • 30 new player passwords to share added (along with more mystery gift access)
  • Kokiseed's line shiny changed
  • Sky Drop TM replaced with Dark Pulse and added to Stone Grove Lake
  • Added Knock Off tutor to Hazeport bar
  • Added static Unown encounters to the temples in post game to make hunting them easier
  • male protagonist walking/running sprites tweaked to have a bit of hair movement
  • Irenes first encounter team tweaked (replaced Sorcerice with Mamoswine)
  • some data updated
- Wereyena and Gigantusk base stats tweaked
- TM/Tutor compatibility updated
- Dark Void accuracy lowered to 50
- Removed Foul Play access for Eeveeon, and UTurn from E.Oddish

2.3.5 - September 16th 2022
  • bug fixes (choiced baton pass, knock off power)
  • can check EV/IV's at the EV Hologram Trainer now
  • Metronome added to traveling merchant in Diamondpeak
  • pokemon data updated ( -Whave and Orcabyss lost access to Encore
-Galvantula gained access to Stickyweb
-Ludicolo now has access to Autotomize
-Marcus is more challenging when fought down in the sewers
-Rotom now learns Defog
-Reaptide gets Workup and no longer Swordsdance
-Kokismash new BaseStats=80,130,85,85,65,80 and he has access to Bulletpunch now
-Shuckle gained access to Stickyweb
-Flareon gained access to Flareblitz
-Victini has Vcreate as its lvl 1 move
-Vaporeon gained access to Flashflood
-Skullgreymon lost access to Suckerpunch
-Rapidspin was given to Shellmon
-Viledoom and Gloom2 saw a tiny buff in their Defense at the cost of speed
-New set for seadramon
Type1=WATER
Type2=DRAGON
BaseStats=100,110,110,95,90,80
Abilities=MOLDBREAKER
HiddenAbility=UNAWARE
Moves= 0,DRAGONRUSH,0,COIL,0,ICEBLAST,0,RECOVER,1,SCALD,1,PROTECT,1,FINCUTTER,1,AQUAJET,1,HAZE,1,HIDDENPOWER,1,TACKLE,1,BOOMBUBBLE,1,BUBBLE
-Betamon also has Moldbreaker as its primary ability
-New ability for Sphynxeon, Synchronize instead of Sand Force
-New Reaptide BaseStats=28,130,57,118,90,57
-New Fearalynx set
BaseStats=75,98,73,126,88,75
Abilities=INFILTRATOR,TECHNICIAN
HiddenAbility=PIXILATE
-New tangrowth2 BaseStats=114,55,107,92,90,77)

2.3.4 - August 27 2022
  • bug/typo fixes (losing held items in online battles fixed)
  • added quick-save feature (F8)
  • berry pocket is sortable now
  • Mega Punch/Kick animations updated (game changing, I know)
  • Mystery Gift compatibility updated (new gift won't work on old versions)

2.3.3 - August 16 2022
-bug/typo fixes (most notably, roaming alert glitch is fixed)
-Sun Stones added to traveling merchant that shows up on Merchant's Ridge
-Deerling/Sawsbuck form changer added to bench in Sculpture Garden
-Some more berries and items added to vendors to make sure players have access to multiples of most items
-traveling merchant added to Diamondpeak Town, Thursday nights
-Iron Head tutor added to Koros Cave
-Reveal Glass added to the ship, DNA Splicers added to Thorn's lab after the Genesect mission
-Ability changer can now teach any tutor move, for a price
-some battle animation tweaks

2.3.2 - August 9 2022,
-bug/typo fixes
-wearing tech suit will alert you if a roamer is on the map
-Can now choose if daycare provides exp and move learning
-Path from Echorock to Stone Grove Lake was added
-Lance moved to Stone Grove Lake
-elemental punch animations refined slightly
-slight adjustment to Haytide Cape to make it easier to access Tidecliff Cave
-Reversal Stones can only be used on a Pokemon one time now, and will show an icon on the summary screen if one has been used
-Surfing music removed so you can enjoy the areas theme
-Flower Bouqets in an Amberfield home will change Flabebe line colors.
-Giragira given Psychic Fangs
-a short final event to certify completion of the game (requires dex completion and beating the banished trainers run on hard mode)

2.3.1 - July 29 2022,
-New area added south of Stonedust Grove
-Lake Trinity events moved to this new location.
-Hilltop Cave removed from Haydust Town.
-Bug Catching Contest added to museum.
-Some battle animations have been updated/refined (Eruption got a glow up)
-Minor bug fixes/typos
-Some pokemon stat rebalancing
-Friend Passwords: Pool of 25 random passwords upped to 100+ (don't forget to share yours!)

2.3.0 - July 23rd 2022,
-bug fixes
-more fakemon added (Dex total comes to 849)(so +18)
-two more missions added (the entire dex is now catchable)
-ONLINE FUNCTIONALITY ADDED (check out the new floor at Trident Tower)
-EV Trainers in post-game added to 6f of the Trident Tower
-Password Vendor for a Mystery Gift like system has been added (6F of Trident after beating game),
-A form of Soft Reset has returned, use F9 to return to the title screen. (best to be used during battle or in the overworld. Can be buggy if used during dialogue/events)
-Move Relearner ends up in Trident Tower Tournament Lobby after beating the game.
-Safari Zone tweaked to not require some HM moves. Instead, guests are in your way.
-Can now fly straight to Trident Tower
-More name tags for important story characters have been added.
-Mortossum and Viledoom have their bulk stats buffed
-Kokismash line has its offense stats buffed
-Mushling is now a bit faster

2.2.3 - June 8th, 2022, [bug fixes, randomizer mode added, ability to clear your entire PC Box added, eggs go straight to PC if your team is full, added more apricorns to pick up and find in chests]

2.2.2 - May 23rd, 2022, [You can now give the apricorn crafter multiple apricorns at a time, bug and typo fixes, Alakazam shiny updated, when choosing a starter, their preview image will be displayed as shiny if it generates as such, Ranks are displayed on Hall of Fame wins, tweaked Volcanions movepool so it didn't have Explosion for its wild encounter, updated the Speed Up option to be better, and made it a permanent feature finally. you did it. you won. [still use with caution, CTRL is the button used to cycle through speed options]. Added salesperson for power breeding items in the Dept Store, made default speed of text faster, trainers updated on boat]

2.2.1 - May 16th 2022, [bug fixes, donny acknowledges some of the static shinies you've run into, Feraligatrs shiny was changed, tournament team tweaks, updated speedup instructions to tell you which button to use lol, added some "event pokemon" to Rubble Island. These Pokemon know moves that are not in their native learn/egg move pool)

2.2.0 - May 11th 2022, [minor bug fixes, Shininess rate increased from ~1/5400 to ~1/3000, more fakemon added, new post-game island added, interior of big boat added for more post-game content, arceus mission added, minor mapping change to Moon Stone Path and Rolling Trail, speed up option returns (included in download), tweaks to tournament team layouts, new item for checking your Triad Cards was added (can get from Lucy or Card Seller in Hazeport), decreased encounter rate in caves and desert a bit, added a mission to get a max IV Ditto in post-game, the kitchen for the cafe in Hazeport got expanded, power items yield 8 EV's instead of 4, Fairy form Arceus and pixie plate added, increased amount of reality jumps required to summon Arkhaos by 1, removed weather conditions from Trident Tower roof, completed remaining battle animations, made getting the Varia Stone more of a chore lol, added shiny pokemon icons, every pokemon should now be obtainable (aside from Genesect and Hoopa which will come in a patch later this year)]

2.1.1 - February 10th 2022, [Minor bug and typo fixes, no longer get called the wrong name by the condominium attendants, Lucy doesn't crash in the final two ranks anymore, some battle animation updates, Calm Mind compatibility updated to include gen 6 'mons that were missed, added NPC on Hayfield Path that elaborates on field moves being used without knowing the move]

2.1.0 - February 5th 2022, [minor bug and typo fixes, Psychic resists the new Type, the main legendary switched abilities (Shed Skin and then Multi Scale moved to its HA), The Trident Tournament now has ranks (Normal, Super, Ultra, Master) which have higher level tables to provide more variety in challenge, Lepideon stats updated, a professor's duplicate Meganium was switched for a different 'mon, Final mission levels buffed so they're stronger than the tournament ranks,(must now win one Master Rank Tournament to unlock "final" mission), you will no longer need the specific HM move in order to use it. As long as a Pokemon has the ability to learn the specific HM related move, it will be able to use it as a field move assuming you have the right badge for it. Hazeport Condiminiums now open to guests of residents, once you've beat the "final mission". Shaymin is now available. Jirachi was also added in the last patch, but I forgot to mention it. DayCare added to fly list, regional Grimer added to Maintenance Tunnels, some battle animation updates, hatching fully evolved 'mons from an egg should be fixed,some TM compatibility fixes, ability changer prices increased,Some pokemon stat and movepool tweaks]

2.0.7 - January 20th 2022, [bug and typo fixes, that one Abra is actually catchable now, minor pokemon stat fixes, F12 has been removed to prevent other issues, some minor graphic tweaks, error when getting egg from pokemon with split evolution trees has been fixed, some items changed out in the Trident Tower Battle Simulator Shop, Quantum Upgrade has been made accessible in a couple ways, Lukpup won't show up at the well until after the festival is over]

2.0.6 - January 16th 2022, [bug and typo fixes, opponent's team count displays when switching to their next pokemon, ability changer added to post-game (must win at least one post-game tournament before they show up), egg/shard trader expanded inventory, some minor graphic updates, moves/pokemon/trainers tweaked, HA chances slightly improved, "Audino Trainer" tweaked to have one Blissey for more exp, Audino exp yield increased, most roaming Audino encounters have been removed since there's a trainer now, Shield/Protect moves priority fixed, vareon movepool revamped, blastoise can learn scald now, many pokemon stats were changed, uproar decreased to 60 bp, charizard can learn draco meteor, nidorooks moveset updated, Regional Altaria learns freeze-dry later and now defog naturally instead of roost, Omeon was nerfed by switching natural and hiddne ability, Chad is more difficult, Obsideon has new HA, Quezsparce has new secondary ability, Relic item prices updated, some chest treasures changed, removed some Reversal Stones for balancing, F12 related issues should be fixed for the most part, Stealth Rock issue fixed]

2.0.5 - January 10th 2022 , [The roaming chansey in Safari Zone will always have a certain item when you first encounter it, bug and typo fixes, some sprite icon and backsprite updates, added Audino trainer (repeatable fights that scale with story progression), slightly sped up player movement for walking/running/biking, pokemon and trainer balancing, boat house has a bed to rest in now, there are more groomers around the island, apricorn craftsman finishes in 3 hours instead of 24]

2.0.4 - January 1st 2022, [added some healers around Koros Cave, bug/typo fixes, minor balancing issues,some pokemon stats tweaks, respawning Audinos will now show up around the region that all get stronger the farther you get, providing extra grinding options, Spiritomb price increased, inflation am i right? added more places to sleep for convenience,some pokemon icons updated]

2.0.3 - December 28th, 2021 [bug and typo fixes, sleeping has been made more efficient, some overworld events changed, some battler and icon graphics updated, Rotom appliances made available,added some NPCs to areas that needed more clarification story wise, some more battle animations,map border updated]

2.0.2 - December 23rd, 2021 [bug and passability fixes, updated yields on berry harvests, some pkmn stat updates, some TM and move updates, removed cooldown on nature changer, 6th Gen pokemon TM compatibility updated]

2.0.1 - December 19th, 2021 [Tile error fixes, post-game mission fix, hid more berries and items in the earlier game, updated Nido stats, updated some NPC dialogue, other tiny fixes]

2.0.0 - December 16th, 2021
CONTROLS:
Z = Run
X= Menu/Cancel
C/Space/Enter= Confirm/Interact
Arrow keys to move
pg up/pg dwn keys to scroll through lists faster
F5/F for registered items and field moves
CTRL - cycle through speed up options (use with caution)
F9 - Soft Reset (Best to be used while standing in the overworld, or in a normal battle. during dialogue and special event battles, it can be buggy)

FAQ:

Q: Where do I go after __? Where do I find ? How do I evolve _? etc.
A: Play the game. If you explore enough and interact with things enough, you will naturally find the answers to your questions. We are not here to hold your hand, because you should not need your hand held. So try to refrain from asking questions like that unless you have exhausted all your other options.

I designed this game to reward your curiosity and promote discovery. Just play the game.


Q:What emulator do I use? Can this be played on Mac?
A: None, this can only be played on a Windows operating system. After extracting the download, open the game folder, then open the Game.exe (little galaxy pokeball icon). It runs by itself.

Q: Are there Mega Evolutions? Nuzlocke mode? Following Pokemon?
A: No.

Q: What are the shiny odds?
A: ~1/3000, and nothing is shiny locked.

Q: What about ability capsules or nature mints?
A: Also no. But there is a nature changer in Hazeport. There's also an ability changer in the post-game.

Q: How rare are Hidden Abilities?
A: There is a 1/200 chance of a wild encounter having it, but roaming overworld encounters are far more likely to have them. The chance increases as you collect badges, as well.

Q: How do I update my game?
A: Your save is located in a different location, so you can just delete the old versions folder, then download and extract the new one.

Q:Where is my save file?
A: C:\Users[User Name]\Saved Games\Pokémon Infinity
Q: How long/ how many badges are there?
A: 5 badges and a four person tournament. Then, if you make the right decision, there is post-game content. Average play time has been ~20 hours, ~30-40 with post-game.

Q: Where is Astral Stone and Miracle Seed?
A: Searidge Town, after you get Cut

Q: How do I make the game full screen?
A: You can't. There are 3 window size options in the game that you can access from the options menu, full screen is unfortunately not one of them.

Q: When do you get the Exp. Share?
A: You get the Exp. Router shortly after the first badge.

Q: What Pokemon are all in this game?
A: 1st through 6th gen, and 100+ new fakemon. Here's the dex, beware spoilers. https://p-infinity.fandom.com/wiki/Pokédex

Q: Can I use __ for my own project?
A: Consider everything private, but if you want to use something, I'm open to discuss it. I can be pretty open with tiles and other resources, but some stuff I want to keep private for Infinity. So just contact me if there's something you want to use, I may be more generous than you'd expect.

Q: Is there a speed-up button?
A: Yes, use Ctrl to cycle through 3 speed options (normal/fast/faster) Use with caution, speed up functions may cause unexpected gameplay issues.


Q: Are the key layouts customizable?
A: No, but I would just use an app called JoyToKey, it allows you to set up custom configurations for any apps/controllers. https://joytokey.net/en/

Q: Is there a wiki?
A: It is very new and in development, any help with filling it out would be appreciated.

Q: Can I play this on my phone?
A: There is an app called JoiPlay that is able to play on Android phones with minimal issues.

---------------Credits-------------------------

This game is free and should never be involved in any monetary exchange.

Special thanks to the friends that I bounce ideas off of and that provide me feedback and assistance when I need it.
Max, Aki, Josh, Teo, Tom, Andy, Jose, Sam, Sabs, Iwan, Justin, and Ava.


The graphics that were used were either my own or original/edits of the artists below

---------------------------------TEAM----------------------------
Atomic Reactor - Lead Developer
Feutor - Competitive Mechanics Coordinator
Homeless - Fakemon Designer
Tomix9tomix - Quality Assurance
SimonAsenime - Scripting



Scripts/Engine
------------------------------------------
Poccil - pokemon essentials engine
Maruno - present day essentials director and general help
Luka SJ Utilities, Menu, Title
KleinStudio - grass,fly, and transform animations
Marin, Overworld shadows, Footsteps, Speed Up
FL - Unreal Time (that's redundant)
Mr. Gela - Random script tweaks and additions
GolisopodUser - Random script fixes, updates, and additions
TechSkylander - Lots of help with QoL features

Graphics

------Tiles-------------------------

Gigatom - [base of Pokecenter design] https://www.deviantart.com/gigatom
Evolina [ mountain and cave tiles] https://evolina.deviantart.com/
Phyromatical [mountain and nature tiles] https://www.deviantart.com/phyromatical
Zeo [various nature tiles, trees, grass] https://www.deviantart.com/zeo254
The Red Ex [ some buildings and cave tiles] https://www.deviantart.com/the-red-ex
19Dante19 [trees, wooden signs, and flowers] https://www.deviantart.com/19dante91
Alistair [some rocks] https://www.deviantart.com/thedeadheroalistair
KyleDove [safari tree, graveyard tree, balloons] https://www.deviantart.com/kyle-dove
PureAzuure [some indoor tiles] https://www.deviantart.com/pureazuure
Princess-Phoenix [museum tiles, various indoor tiles, marine building tiles, virtual tiles] https://www.deviantart.com/princess-phoenix
LunaMaddalena [gamestore machines, hydrant, trash bag]
Flurmimon [some desert tiles and rocks] https://www.deviantart.com/flurmimon
Magiscarf [various nature tiles, trees and such] https://www.deviantart.com/magiscarf
DaNerdyDude [cacti tiles for desert] https://www.deviantart.com/danerdydude -deactivated-
carchagui - [hay pile] https://www.deviantart.com/carchagui
Aiirenee - [lab tiles] https://www.deviantart.com/aiirenee
JR.Master - [Some lab/interior tiles] https://www.spriters-resource.com/custom_edited/pokemoncustoms/sheet/133880/
DStar99_Sprites [Giovanni sprite] https://www.deviantart.com/dstar99-...ss-Giovanni-Remastered-gen-4-styled-754420548
Pixelmister - [Pallet Town tiles] https://www.deviantart.com/pixelmister
WesleyFG - [Kanto HGSS tiles] https://www.deviantart.com/wesleyfg
-------Other-----------------

SirAquakip [Old Obsidian Fakemon]
Dreadwings93 [Unova Backsprites]
Foxeaf [Gorochu Concept Art used for sprite] https://www.deviantart.com/foxeaf
KryptonLion [Pokemon Type Icons] https://www.deviantart.com/kryptonlion
Cuber [Terathwack back sprite and icon, some trainer sprites] https://twitter.com/cuberbr_
Zermonious [PSS Icons] https://www.deviantart.com/zermonious
VictorV111 [Pokemon Eggs] https://www.deviantart.com/victorv111/art/Pokemon-Egg-Sprites-841773377
SJFzone [Shiny Pokemon Icons] https://www.pokecommunity.com/showthread.php?t=439042

Character Sprites
-----------------------------------------
Kyledove https://www.deviantart.com/kyle-dove
Beliot419 https://www.deviantart.com/beliot419/art/Pokemon-Sun-Moon-trainers-sprites-ongoing-652423698
AutumnSpire https://www.deviantart.com/autumnspire/art/Pokemon-Custom-Trainer-Classes-586397988
trietnio [Protagonist and Other sprites] https://twitter.com/trietnio
cuberbr [Character/Fakemon sprites] https://twitter.com/cuberbr_
Horo [Donny sprite] https://twitter.com/Miguel_Horo
Scept [Fakemon sprites] https://twitter.com/PkScept
DiegoWT [overworld sprites] https://reliccastle.com/resources/370/
VanillaSunshine [overworld sprites] https://reliccastle.com/resources/404/
PurpleZaffre [overworld sprites] https://reliccastle.com/resources/609/
DStar99-Sprites [Red and Giovanni sprites] https://www.deviantart.com/dstar99-sprites
Duncapham [Archie and Maxie sprites] https://www.deviantart.com/duncapham/art/Pokemon-gen-3-Trainer-sprites-in-HGSS-style-v0-8-657786399
Olivar Jonas Queen [Sunflorid Icon]
Rami [Eeveelution Icons]
Duncapham [Agatha Sprite] https://www.deviantart.com/duncapham/art/Pokemon-gen-3-Trainer-sprites-in-HGSS-style-v0-8-657786399
Rekiemlock [Team Flare Overworld] https://www.deviantart.com/rekiemlock/art/Kalos-Team-Flare-Sbire-889945646
Zerudez [Yveltal Overworld] https://www.deviantart.com/zerudez/art/Yveltal-Sprites-357422873
XtraLucas [Fairy Arceus] https://www.deviantart.com/xtralucas/art/Arceus-fairy-type-575892601
PixelMister [Fakemon Sprite] https://www.deviantart.com/pixelmister/art/Digimon-x-Pokemon-Series-Front-Sprites-619515089


Animation Graphics
--------------------------------------
hadecynn / Andy Chen https://hadecynn.wordpress.com/category/animations-collection/

Title Screen and Background Graphic
-----------------------------------------
norma_2d https://twitter.com/norma_2d

Gen 6 Pokemon Sprites and Data (pulled from two public resource packs)
----------------------------------
All contributors to the Smogon XY Sprite Project
(https://www.smogon.com/forums/threa...d-1st-post-release-v1-1-on-post-3240.3486712/)

All contributors to the Smogon Sun/Moon Sprite Project
(https://www.smogon.com/forums/threads/sun-moon-sprite-project-dawn-of-a-new-day.3577711/)

All contributors to the Smogon Sword/Shield Sprite Project
(https://www.smogon.com/forums/threads/sword-shield-sprite-project.3647722/)
 
Last edited:
Been playing for a little while and finally got myself a Gourgeist. Her move, trick-or-treat, says it makes the opposing Pokémon a ghost-type. Well every time I've used the move and then used a subsequent ghost-type move on a Normal type the ghost move does nothing. Is the trick-or-treat move bugged or is there a way to fix this?
It adds the Ghost type, it’s not like Soak.
You made the Pokemon Normal/Ghost, so it’s still immune to Ghost, but it’s now also weak to Dark and immune to Normal and Fighting.
 

kasune

Rookie
Member
Joined
Jan 4, 2023
Posts
1
Age
18
my rock climb option disappeared after i battled in the trident tower once and now i cant use the move at all? can someone help?
 

kurty

Rookie
Member
Joined
Jan 6, 2023
Posts
2
Age
26
hey i love the look of this. do you mind if i used some of the sprites for my own game?
 

safr

Cooltrainer
Member
Joined
Dec 6, 2021
Posts
125
Age
27
hey i love the look of this. do you mind if i used some of the sprites for my own game?
I think you should ask in discord, the dev rarely in here sometimes and faster for skylaander to notice you i mean
 

Night_Fury

Rookie
Member
Joined
Dec 15, 2022
Posts
5
The game has been kinda lagging in some places. For the most part I've ignored it, but in bigger towns and cities it's really noticeable. Any ideas for how I can fix this?
 

safr

Cooltrainer
Member
Joined
Dec 6, 2021
Posts
125
Age
27
The game has been kinda lagging in some places. For the most part I've ignored it, but in bigger towns and cities it's really noticeable. Any ideas for how I can fix this?
Are you using integrated graphics pc or laptop?
 

prothico

Rookie
Member
Joined
Jan 6, 2023
Posts
1
Age
35
This was good and I liked the aesthetics. I didn't get past the first double battle when I picked Squirtle. Eventually I had to quit due to crashes and nausea.

Liked:
Announcing Hidden Abilities
NightForm Pokemon
Shaking Trees (addicting)
Trainer Difficulty
Autopickup of Hidden Items
Bulbasaur Cactus Form

Dislike:
Font didn't match well with the environment.
Screen felt like it was shaking. I have motion sickness and it was too much.
 
Last edited:

Tencryn

Rookie
Member
Joined
Jan 9, 2023
Posts
1
Age
29
Game is crashing very frequently, even though we're not far into the game at all. Anyone know of possible causes? We are speeding up the game to make progression quicker which is usually fine on other Pokémon Essential based games, but will try without doing that just in case.

Edit: Still crashes without speeding up, albeit it appears less so. At one point the game just closed itself for no appparent reason but I'm willing to accept the possibility that this could have been user error.
 
Last edited:

safr

Cooltrainer
Member
Joined
Dec 6, 2021
Posts
125
Age
27
Game is crashing very frequently, even though we're not far into the game at all. Anyone know of possible causes? We are speeding up the game to make progression quicker which is usually fine on other Pokémon Essential based games, but will try without doing that just in case.

Edit: Still crashes without speeding up, albeit it appears less so. At one point the game just closed itself for no appparent reason but I'm willing to accept the possibility that this could have been user error.
Are using laptop or pc and is the graphics card integrated or not?

Or maybe the it's the direct x still not get updated
 

NanaelJustice

Novice
Member
Joined
Oct 8, 2020
Posts
17
Age
23
I finally finished playing this game and I gotta say this is an interesting one!

Starting with my favorite thing, the environments in this game are amazing. A lot of attention to detail to every corner is very noticeable, at first I didn’t really understood why the map was that compact, but when I saw how much care went into every city, route and house it felt totally worth it.

I love all the flavor text over the furniture and other things, fan games often does not include this feature at all, but Infinity not only has it, but also expands a lot! I’m not joking when I say some of the most fun I had in Pokémon Infinity was entering every single house to read all the different text put there. I always got weirdly excited every time I saw a new city just to check the dumb jokes.

I am also 100% sure Thorn is delighted with all my fun memories of entering peoples house to stare at their trash (the fridge text are consistently good too!).

I get the feeling you went for a more lively world with different weather, NPCs changing and everything, but I do think some of the systems went overboard. I hate how much the encounter table changes. I happened to run into an interesting Pokémon once and then never again multiple times and although there was files/books in game to read the encounters, they were very inconvenient and often didn’t meant much. It’s hard to know exactly what Fakemon you are going to find just by the name.

Talking about the Fakemon… they are amazing! Even though I took a long time to construct my team, I am very satisfied with it. Not only that but I often saw trainers using cool Fakemon and thought to myself: “Oh wow, I wish I could use nine Pokémon instead of six”.

Also, I wish I saw more of them in the wild, a lot of cool mons I didn’t encountered once. Overall, I feel there is too much Pokémon in this game. It is even more noticeable with how small the full map is.

My final team of champions ended up with those guys, my favorite thing in this game is easily the cactus Bulbasaur, I would hug it if it wasn’t a fictional friend and probably painful to do so, but the other ones are great too!
Sem_titulo.png

A couple bugs I found was NPCs appearing on my face >insert easy SV joke here< or NPCs/Trash changing forms in my sight. Nothing game breaking, but does take you out of the experience and It happened to me a couple times.

Pop up guy.png

"This guy appeared out of nowhere!"
The game’s plot is something. I think it’s probably fine for people more interested in the subject, but for me I kinda just “”absorbed”” all that was happening. Because of the nature of those kind of narratives you are overly suspicious of anything remotely close to you, so I had a pretty good idea of where the plot was going very early on. But I can say I didn’t expected the classic RMXP style at the end. Did I like it? No. It was funny? A lot.

For the late part of the plot I got that pretty similar feeling of watching a post-revolutionary piece of media where the guys tries their absolute best to convey actual great ideas in the same way that first revolutionary show did, but without properly understanding how that weirdness worked so well.

But I think the real weirdest part of Infinity must be the game design. It’s not awful or anything, but it does have a lot of silly stuff that drained my will to play the game near the end.

Although I said the maps are beautiful, It gets old fast how the items are distributed in a way that makes you redo your runs through the same fields 3+ times for things that are more often than not, not worth it. It reminds me a lot of when older games uses those classic padding strategies to make the experience feels longer than it needs and once you realizes those small redoes starts to get on your nerves.

I had the pathetic view of using Smack Down on my Pokémon against 3 legendary Pokémon when I probably had better choices scattered somewhere, but I didn’t bother to get because I thought exploring was more annoying than it was rewarding.

The leaders are ok. Most of the time I got them in either first try, or had to do a second battle because I missed an 80/90% accuracy move, which is just how Pokémon goes sometimes. (I would love more accurate moves that doesn’t suck on my learnsets, thought)

Those final battles though… I appreciate the idea of an epic battle against legendary Pokémon, but it was just not well executed. Alongside Dialga and Palkia I had Pokémon I never saw before dancing on me and punishing me for focusing on the strong over leveled legendaries and/or not knowing how that new Fakemon work because I never saw them on the wild and neither other trainers had it.

It makes me think how Pokémon Vega had a similar boss fight, except their levels were below what you was expected to be at that point and the boss only had Dialga and Palkia. This was also one of the fell cool moments in the game! When your game is more unforgiving than an infamous hack like Pokémon Vega, you know something went wrong.

You don’t have to get rid of the idea of a complete team before the legendary battle too, the Grunt character is basically just a glorified punching bag. I would be perfectly fine if they had the same Pokémon Yu had, - Dialga and Palkia, similar to what the already mentioned Vega did.


And if that wasn’t enough, I almost got stuck at the final battle because when I lost, I came back to that same destroyed lab instead of being able to go back to grind/rebuild my team (I saved at that spot like I usually do before a boss fight). If I didn’t had 2 Ambushers, tons of good priority moves and a Spore user, I think I would just abandon this otherwise cool game and never touch it again.

Also, it’s probably my bad PC’s falt, but this game randomly stopped responding a couple times and it was especially bad at the snowy area.

All in all, this game has some annoying issues here and there, but I genuinely had a lot of fun exploring the cities, seeing all the awesome Pokémon, new moves and just endlessly appreciating how freaking cool the UI and the overall spritework were. I would recommend this to patient people willing to build their own actual strong teams to go against the random spikes.
 
Last edited:

Lucky_Lucid_Lion

Rookie
Member
Joined
Jan 24, 2023
Posts
1
Age
32
How do you get Missing No.? I found this on a wiki page but is is vague.

"While the Safari Ticket is in use, if the player first travels to Haytide Cape and speaks to the old man with his Golduck, the Missing No. event will be triggered."

That part is pretty straightforward, but this next part...

"The event takes place in Hazeport City Dock and wild encounters in the water may have a chance of a Missing No. If the player visits anywhere besides Haytide Cape in the first place, the Missing No. event cannot be triggered then, however."

What? "in the first place"? What is that supposed to mean? You can't just fly to Haytide Cape? And does that mean if you visit anywhere else, that you can NEVER trigger it?
 

safr

Cooltrainer
Member
Joined
Dec 6, 2021
Posts
125
Age
27
How do you get Missing No.? I found this on a wiki page but is is vague.

"While the Safari Ticket is in use, if the player first travels to Haytide Cape and speaks to the old man with his Golduck, the Missing No. event will be triggered."

That part is pretty straightforward, but this next part...

"The event takes place in Hazeport City Dock and wild encounters in the water may have a chance of a Missing No. If the player visits anywhere besides Haytide Cape in the first place, the Missing No. event cannot be triggered then, however."

What? "in the first place"? What is that supposed to mean? You can't just fly to Haytide Cape? And does that mean if you visit anywhere else, that you can NEVER trigger it?
My suggestion is to join the discord because i think it will be faster to ask there
 
Top