Released Pocket Monster Project: Ghosts of Knowledge v1.8.2

This project has a release available. The full version is still a work in progress.
This game was made for the Relic Castle Game Jam # 6

ūüéäThis game also won a Game Jam Spotlight!!! Thank you all so much for playing!!ūüéä




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Seasonal explorers Dust and Zee spelunk their way to the bottom of the sea, expecting to find all sorts of relics and treasures of aquatic nature. However, they instead stumble upon a world that has already ended...

Join them in their whimsical and hopefully non-explosive journey through the streets of a former paradise
by collecting treasures and uncovering the secrets behind its remains!

Who knows what happened down there?


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TEAM

Ouro-chan/Ranko-chan - Story, Eventing, Spriting, Writing, Dialogue, etc.

HollowGap - Puzzle Master, Scripting, Bugtesting

Mikecakes/mustafa - Spriting, Mapping, Bugtesting

Droid779 - Spriting

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SCREENSHOTS


FEATURES

A Different Engine!

- This game runs on the french Pokémon Essentials alternative PSDK which boasts a variety of differences in performance, layout, and form. It also allows me to do unique events! A special thanks to the entire PSDK team for helping me get this product out and pointing out how everything works. This was not possible without Nuri Yuri and Rey, who helped me the most with PSDK engine related things by fixing crashes, bugs, and scripts.

The Journey!

- Featuring Dust and her lovely Porygon-Z, they'll traverse their way through the labyrinth in search of gold and knowledge in Generation 4 Graphics with Pokémon available up to Generation 8! The story begins with them entering the ruins through an underwater cave, but the region ends up becoming much more complicated to comprehend over as they go on...
- Lots of strange and impossible events are taking place in this submerged region... How did this all happen, anyway?
- Pokémon that appear in this game are a bit different, some of which are Regional variants unique to the labyrinth! There are tons of balance changes and quality of life fixes that change how some Pokémon are used. Change log here, but beware spoilers:
All special evolutions of Pokemon in this game have been changed, and experience gain is boosted across the board.
The full details of each MODIFIED evolution in the game is listed below.

ALL POKEMON hold a Heal Powder, Energyroot, or Revival Herb when they're caught at a 50% chance and hold a Nugget at a 5% chance.

Porygon Zee learns a variety of new Attacks and Status moves, has balanced Attack and Special Attack and better bulk.
Pancham evolves at level 28 now
Mawile learns Steel moves at earlier levels and learns Spirit Break. Always has Intimidate
Dottler evolves at level 28 and learns a variety of status moves, and also has higher Sp.Atk stat.
Farfetch'd learns Brave Bird earlier and has stat boosts across the board
Staravia evolves at level 30 now
Azumarill learns Superpower earlier
Shellos evolves at level 25 and learns useful moves earlier
Fomantis evolves at level 24 and learns useful moves earlier
Lurantis always gets Solar Power or Cloryphyll and learns a variety of strong moves. Also learns most TMs found in the game.
Sneasel evolves by leveling up while holding Razor Claw and learns Ice Shard, Ice Punch, and Icicle Crash by level
Gligar evolves by leveling up while holding Razor Fang
Ferroseed evolves at level 29
Ferrothorn learns Steel moves and Power Whip earlier
Breloom learns Spore earlier, but still late and other useful moves
Flaafy learns Thunder Wave by level and learns Thunderbolt instead of Discharge, as well as other moves
Nidorino/Nidorina learn Toxic instead of Toxic Spikes
Nidoking/Nidoqueen learns Earth Power at level 33
Darumaka evolves at level 27 and learns its good moves earlier
Darmanitan learns useful moves earlier
Golett evolves at level 28 and learns useful moves earlier
Golurk learns useful moves earlier
Aipom learns useful moves earlier (Double Hit at level 30)
Honedge evolves at level 30
Machop evolves at level 25
Noibat evolves at level 32 and learns useful moves earlier
Noivern learns useful moves earlier
Machoke evolves at level 35 and learns useful moves earlier
Stunky evolves at level 28 and learns Poison Jab by TM
Shuckle gives a lotta XP and holds Nugget at a very high chance
Ponyta evolves at level 30 and moveset is adjusted to take in account earlier evolve
Rapidash learns Fire Blast earlier
Magmar evolves by holding Magmarizer and leveling up
Corsola has stat buffs across the board
Clamperl evolves holding Deepseatooth/Scale and leveling, also holds Nugget at a high chance
Gorebyss and Huntail learn useful moves earlier
Mareanie evolves at level 30 and learns useful moves earlier
Toxapex learn useful moves earlier
Tynamo evolves at level 25
Eelektrik learns useful moves earlier
Chinchou learns useful moves earlier
Frillish evolves at level 30, moveset adjusted to account for earlier evolve
Bosses have their base stats adjusted to fit the progression of the game.
- In addition, Experience Points are boosted to reduce grinding, and every Pokémon in this game has a 50% chance to drop a unique item, and a 5% chance to drop a Nugget. I wonder what they're used for in the underground...
- There are currently two endings to the game, and three unique zones to play through, with a run time of roughly 3-5 hours!
Treasures!

- There are special items known as Treasures littered throughout the region. Collecting them places them as a little trophy at the main campsite!
- Treasures aren't just for show, however. Someone might give you something nice for collecting a ton of treasures...
Challenges!

- At each zone, a very powerful foe will appear. Defeating them not only gives you the ability to move on, but choose exactly which area to unlock first...
Note: (The right door is a bit more difficult as of this Jam release)
- There are more than battles to overcome however... There are places around the region that test your mind rather than your strength!
Secrets!

- Look around each and every part of the region to find rooms that lead into each other, Pokémon to befriend, and items to collect...
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READ ME
I hope you all enjoy playing this game as much as I did making it. I worked 40 straight days and nights in the middle of exams and I'm really happy with how a lot of it came out.

Lemme know if something breaks!!



Please keep in mind we were working on a deadline, and therefore a lot of bugs are probably present.

In addition, the battle system for PSDK is extreme work in progress. Everything is functional, but we need to know where the issues are to improve the engine. There is also no possible way I can animate 800 moves in one month, so the animations are just a liiiittle janky. Thank you for considering.


Anyway, were you expecting something self-deprecating?

Yeah, like this is easily my best project yet by a landslide. It even has two endings, but one of them is extremely rushed. I will fix it really soon! Working on this game was a lot of fun, and I will miss Dust and Zee in the coming future. The entire game has a beginning, middle, and end. Despite the content cuts, this is a full experience for once and I'm so happy I got to this point.


That being said, I'm not perfect. I always want to get better. Please report and bugs here, Twitter (@rankoDev) or discord on Relic Castle.


IF YOU PLAYED IT PLEASE TELL ME WHAT YOU THOUGHT AND ANY SUGGESTIONS YOU MAY HAVE!

Content Cut from the game include:

True forms of Fossil Pokémon
The Map system being fully fledged out
More branching paths in the 2nd and 3rd zones
A 4th zone
The True Ending

Will these features come? Maybe... Depends on reception to the original.

POST SPOTLIGHT THOUGHTS

I hope this isn't too campy or stuck-up. I really wanted to say something on this end. I legitimately didn't think this game would get this popular, especially against so many high-profile developers and so many beautiful games created for the Jam (I played every single one of them). I, uh, had a lot of conflicting thoughts on this project, so to the many many people that voted on this game as their top 3 favorites, thank you so much. I've been around the scene for a decent amount of time, but always have been scared to release a project. I have lots of scrapped projects. It feels weird knowing people thought about and remembered my game (otherwise, they wouldn't have voted for it).

thatbbsdfnk yousf ;-;

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RESOURCE PACK

Includes custom graphics that I edited or made for the game. Not needed to play.
Resource Pack 1.0

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DOWNLOAD v 1.8.2!
Project Knowledge 1.8 (Old Version)

Mediafire Download: Version 1.8
  • Fixed up terrain and tileset bugs
  • Fixed game breaking issues with Nuggets
  • The last few Treasures now show up in the Motherbase
  • The reset button in one of the puzzles should now work
  • Added a disclaimer to allow your own Keybindings (for all you people used to Essentials)
  • Fixed up late game dialogue and events so it looks less rushed
  • Scyther can now properly evolve.
  • Added more preventative measures for the FollowMe bug (it is still not perfect however)
  • Fixed an oversight where Azumarill was not a Fairy type.
  • Animations have been updated.
  • Balanced the Speed stat of certain bosses to complement players speedrunning the game. You can play around them going second with good 'mon choices, and if you were training, you were outspeeding them anyway.
  • Fixed a few loading issues.
  • Last round of late game clean-up.
  • Balance changes, which include better TMs to combat enemies.
  • New cmd.bat in the folder allows you to change the screen size. Accompanied by instructions.txt
- FOLLOWING BUG IS DEAD!!!!!!!!!!!

    • Adjusted Zee's moveset to have Psybeam in slot 1 by default. This allows you to use Conversion without having to set it up yourself.
    • Tentative fix for lagzone
    • Fixed more broken moves
    • Removes X Items from the game as they crash the game if someone decides to throw them on not the lead pokemon
    • Adjusted Zee's moveset at later levels (because he's easy to grind)
    • Adjusted other movesets
    • Fixed typos
    • Fixed level curve of some Pokemon

Project Knowledge 1.8.2 (Complete) - Latest - In Birth - Under

Mediafire Download: Version 1.8.2



    • Added a QoL change that allows you to use Teleport from the Zee's Projection in the Key Items pocket. (Big change)
    • New PC mechanics! You can use the mouse to mass release Pok√©mon in the PC UI
    • New Learn Move UI!
    • Minor balance changes.
    • Fixed game breaking bug when in a prolonged battle


KNOWN ISSUES

PSDK is an incredible alternative to Essentials, but the battle system is very experimental. If you see something off, tell me and I will report it. They need feedback to improve it!

- There is a pervasive bug with the FollowMe feature that randomly has events follow you when they're not supposed to. Simply exit and reenter a room to fix it. This bug ONLY happens if you save the game before entering specific maps.UPDATE: FIXED in 1.7! LEMME KNOW IF IT HAPPENS STILL.
- Stuff you guys haven't run into yet and I won't know about unless they get reported :)

CREDITS

PSDK Team

Pixel Art Ocean Background - KnoblePersona -
Caves - Flurmimon's Tileset
Logs, and other misc items - Rekman's Game Jam Resource
Dark Ruins/Forest Dungeon/Water Dungeon Tileset - Phyromatical, Kyle-Dove, Magiscarf
Statue of Pokemon - Neffertity
Tents - RBRNNova
Water Auotile - Clara-WaH
Platinum Style Water Tile - Rayquaza-dot
Dante house tileset - Moebius/giova90, Womanizer, >dante</SteveN
Edgy Character's Room Interior - Princess Phoenix
Post office interior - Princess Phoenix
Excello's House Interior - Princess Phoenix
Pokeball Factory Tileset - Princess Phoenix
PMD Soundeffect 204 - Pokemon Mystery Dungeon Rescue Team
Underwater Tiles - Hel-el-grande
Nintendo + Gamefreak - Underwater tiles
Character Sound effects - Phoenix Wright Ace Attorney
Puzzle Sound effects - Golden Sun
Orbeetle and Dottler sprites- KingOfThe-X-Roads, leParagon. Smogon Gen 8 Sprite Project
Pokemon Infinity tilesets - AtomicReactor, Pokemon Infinity
Gardevoir PMD Sprite - ripped by EternalLight
Gyarados PMD Sprite - Pokemon Mystery Dungeon
Hartmann's Youkai Girl Arrange + A Tiny Tiny Clever Commander Arrange - Hatogoya Spring
Battle Pike Arrange - Zame on Youtube
Battle and Boss theme - I am Setsuna
Futile Hollow, and yet, the Future - RD Sounds/Diao Ze Yong
Night Falls Gently - RD Sounds/Diao Ze Yong
Dusk Flight - RD Sounds/ Diao Ze Yong
Delta Gardevoir Alernate Sprite - TheOSC on Pokemon Insurgence Forums
Sun Stone Overworld - PurpleAladdin
Aekashic's Static Battlers Librarium - Erebus
Living With Determination - Mix Persona 3
Eastern Dream Acoustic Demo and Normal - Demetori

PSDK CREDITS
  • SFML : Backend of LiteRGSS
  • Game Freak, CREATURES INC. et The Pok√©mon Company : Pok√©mon Universe
  • Microsoft : Visual Code
  • FIRELIGHT TECHNOLOGIES PTY LTD. : FMOD lowlevel API
  • PokeAPI and its contributor : Data input for newer versions
  • Nuri Yuri : Creator of PSDK
  • Aerun : Active Contributor (DB & Moves)
  • Rey : Active Contributor (UI Programming)
  • Speed / SirMalo : UI Designer
  • Leikt : Old Contributor (Various System like PathFinding)
  • Jayzon : Gen6 Battle Entry Graphics
  • LiteRGSS Contributors : Scorbutics, nthoang-apcs, SuperFola, Nuri Yuri
  • PSDK Wiki Contributors : Jaizu, Rey, yyyyj, buttjuice, SMB64, Nuri Yuri, Bugfix, Akiyra, Guizmo, Metaiko, Mud', ralandel, Zenos
  • DataBase Contributors : AEliso, Aerun, Avori, Bentoxx, dragon935, Eurons, joeyw, RebelIce, Nuri Yuri, PokeAPI, PőĪl–≤ŌÉl—ē–ļ—É, Walven, Tokeur, Redder, Schneitizel, Mauduss
  • Translation Contributors : SoloReprise, Pumone, Midarlarsupl, Frogginikus, SMB64, yyyyj, Rey, SirMalo, Aerun, Helio, Gehtdich Nichtsan, PadawanMoses, Kaizer, Eduardo Dorantes, Leikt, Jaizu, Dax
  • Ruby Host Contributors : AEliso19, yyyyj, Maxoumi, Bentoxx, Splifingald, Buttjuice, Nuri Yuri
  • Other Contributors : Otaku, Fafa, Jarakaa, Shamoke, BigOrN0t, Bouzouw, Diaband.onceron, Kiros97, Likton, MrSuperluigis, oldu49, SMB64, sylvaintr, UltimaShayra & Unbreakables, Aye, Anti-NT, Solfay, Cayrac, Amras
Resource related credits


  • Gen1 to 5 Overworlds :
    MissingLukey, help-14, Kymotonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17, Zenos
  • Gen6 Overworlds : Princess-Phoenix, LunarDusk6
  • Gen6 Pok√©mon Battlers : Diegotoon20, Domino99designs, Falgaia, GeoisEvil, Juan-Amador, N-Kin, Noscium, SirAquaKip, Smogon XY Sprite Project, Zermonious, Zerudez
  • Alolan Sprites : Smogon
  • Official Pok√©mon X/Y Texts : Smogon, X-Act, Peterko, Kaphotics
  • Official Sun & Moon Texts : Asia81
  • Animated icons : Pikachumazzinga
  • Gen7 icons : Pok√©pedia, Otaku
  • Pok√©mon Offsets : Don
  • Epic adventures Tileset :
    Alistair, Alucus, Bakura155, Bati', Blue Beedrill, BoOmxBiG, Chimcharsfireworkd, CNickC/CNC, CrimsonTakai, Cuddlesthefatcat, Dewitty, EpicDay, Fused, Gigatom, Heavy-Metal-Lover, Hek-el-grande, Kage-No-Sensei, Kizemaru_Kurunosuke, Kymotonian/Kyledove, LaPampa, LotusKing, New-titeuf, Novus, Pokemon_Diamond, PrinceLegendario, Reck, Red-Gyrados, REMY35, Saurav, SL249, Spaceemotion, Speedialga, Stefpoke, sylver1984, ThatsSoWitty, TheEnglishKiwi, Thegreatblaid, ThePokemonChronicles, TwentyOne, UltimoSpriter, Warpras, WesleyFG, Yoh, Youri (Yuri / Nagato Yuki), 07harris/Paranoid, 19dante91, 27alexmad27
  • Gen7 Pok√©mon Battlers :
    Amethyst, Jan, Zumi, Bazaro, Koyo, Smeargletail, Alex, Noscium, Lepagon, N-kin, fishbowlsoul90, princess-phoenix, DatLopunnyTho, Conyjams , kaji atsu , The cynical poet, LuigiPlayer, Falgaia of the Smogon S/M sprite project, Pikafan2000, Lord-Myre
  • PSP Animations
    • Metaiko (Cr√©ation des animations)
    • Isomir (Animation Close Combat)
    • KLNOTHINCOMIN (Animation A√©roblast, Eco-Sphere et Fulmigraine)
  • Battle Backs : Midnitez-REMIX
  • Brick icon & ADN Berserk : Maxoumi
  • Pink Ribon Icons : yyyyj
  • Mega-Blastoise Sprites, Cap-Pikachu : Smogon / Leparagon
  • Meltan & Melmetan : WolfPP/Wolfang62 et conyjams
  • Mega-Drattak Sprites : BladeRed et Amras Anarion
  • Default Message windowskin : ralandel
  • XBOX 360 Keys : Yumekua
  • Shiny Animation : Neslug
  • Quest Book UI : Renkys
  • Option UI : Mud'
  • Trainer Card & KeyBinding UI : Eurons
  • Alpha Ruins Puzzle : FL0RENT_
Special Thanks

PSDK would never have happend without Krosk the former creator of Pokémon Script Project which introduced Nuri Yuri to Pokémon Fangame Making in 2008.






 
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Ranko

Aloof Unmoving Maiden
Member
Joined
May 17, 2017
Posts
72
Hey, I just finished playing your game and I thought it was really really good! This game was beautiful. The art, graphics, music and story were so well done. I've never heard of PSDK and I can tell that it's a really powerful tool. The exp boost was really nice, definitely made grinding less of a chore. And the puzzles were also unique and fun to solve!

Thanks for making this wonderful game!

ahhh thank you!! i'm glad you liked it!! i'm super happy people are liking PSDK overall, I really wanted to show it off functioning without any huge issues so hopefully more people give it a chance!
 

Ranko

Aloof Unmoving Maiden
Member
Joined
May 17, 2017
Posts
72
We've decided to go forward with a post-jam version of Ghosts of Knowledge (2.0). This version will not be released until after the judging period of the Relic Castle Game Jam.

We're starting on QoL, and this includes PSDK related things (such as lack of repels etc). If you've played/watched the game and noticed anything with the base game or even PSDK that is editable (UI for example), lemme know! I need all the feedback I can get! Big things are going to happen and I want this to be out just about a few weeks after the Jam period ends. I don't want it to be a 5 year project that never finishes.

thanks yous. and also thank you everyone so much for the support so far.
 

Cadeorade5

Dev of Hunter & Raymond
Member
Joined
Apr 15, 2017
Posts
36
Hello! I finally got the time to play through this game, and holy crap is it excellent! I'm gonna try to touch on everything I can remember. I guess before I go any further, I believe I got ending A.

Firstly, I love the feel of this game, it's perfect for the jam. It combines the feel of open-world, freedom to explore game with a the focused story games that usually are a lot of the games in the jams. More specifically, I really liked how the game seems shallow, where Dust and Zee are just around to walk around and find relics, but very quickly it becomes obvious that there is something more to this area/space. This feeling continues to build and the climax of the story does not disappoint. The ending scene with Dusclops connects the dots within the story very well, while also providing a very emotional ending. Speaking of Dusclops, all of the puzzle rooms were fantastic! Most were the right amount of difficulty, with the exception being the final one of the one in Beyond the Depths. I swear that one took me an hour, but that might just be me being dumb.

In respects to other things, I thought the music was perfect. It was very atmospheric and fit the feeling of the world very well. I also really enjoyed the mapping and the concept of the area. It really went hand and hand with the story in my opinion. Plus, it had this ominous feel that I couldn't get enough of. If there was one thing that I could nitpick, it would be the difficulty. It's not that the level curve or anything is bad, I just think that once Dusclops got Curse it was kinda easy to beat the bosses at the end of the game. Also, the fact that you most likely had to learn many new things using PSDK while developing game is just a statement to how much work you must have put into the game. I really enjoyed playing through a PSDK game, it was a breath of fresh air.

All in all, I really enjoyed playing through this game, and it's a massive step up from Vigorous City, which is the last game of yours that I've played. I hope to play more of your games in the future!
 

Ranko

Aloof Unmoving Maiden
Member
Joined
May 17, 2017
Posts
72
Hello! I finally got the time to play through this game, and holy crap is it excellent! I'm gonna try to touch on everything I can remember. I guess before I go any further, I believe I got ending A.

Firstly, I love the feel of this game, it's perfect for the jam. It combines the feel of open-world, freedom to explore game with a the focused story games that usually are a lot of the games in the jams. More specifically, I really liked how the game seems shallow, where Dust and Zee are just around to walk around and find relics, but very quickly it becomes obvious that there is something more to this area/space. This feeling continues to build and the climax of the story does not disappoint. The ending scene with Dusclops connects the dots within the story very well, while also providing a very emotional ending. Speaking of Dusclops, all of the puzzle rooms were fantastic! Most were the right amount of difficulty, with the exception being the final one of the one in Beyond the Depths. I swear that one took me an hour, but that might just be me being dumb.

In respects to other things, I thought the music was perfect. It was very atmospheric and fit the feeling of the world very well. I also really enjoyed the mapping and the concept of the area. It really went hand and hand with the story in my opinion. Plus, it had this ominous feel that I couldn't get enough of. If there was one thing that I could nitpick, it would be the difficulty. It's not that the level curve or anything is bad, I just think that once Dusclops got Curse it was kinda easy to beat the bosses at the end of the game. Also, the fact that you most likely had to learn many new things using PSDK while developing game is just a statement to how much work you must have put into the game. I really enjoyed playing through a PSDK game, it was a breath of fresh air.

All in all, I really enjoyed playing through this game, and it's a massive step up from Vigorous City, which is the last game of yours that I've played. I hope to play more of your games in the future!

I'm really glad you enjoyed the game!! I'm a bit bummed I couldn't see you play it live, but I'm super happy you picked it up at all! Also yes, learning PSDK was probably the biggest previous hurdle, but luckily I got a lot of practice with the Winter Jam (don't recommend playing that game as its very very substanceless). Looking forward to getting better and better with this engine :D
 

Ranko

Aloof Unmoving Maiden
Member
Joined
May 17, 2017
Posts
72
We have found a game breaking bug, which means I have to do this one more time :)

Project Knowledge 1.8.2 (Complete) - Latest - In Birth - Under

Mediafire Download: Version 1.8.2

- Added a QoL change that allows you to use Teleport from the Zee's Projection in the Key Items pocket. (Big change)
- New PC! You can use the mouse to mass release Pokémon in the PC UI, and other things
- New Learn Move UI!
- Minor balance changes.
- Fixed game breaking bug when in a prolonged battle
(big change)
 

Marin

undead
Administrator
Set in an all-new dungeon/ruin-like area, this game introduces yet another unique side of Pokémon: true exploring. Not your typical fetch-items-x-y-z exploration, but truly exploring ancient ruins and finding your way through the area and explore the various possibilities and pathways. Right from the start of the game, you're thrown into unknown characters on an unknown mission in an unknown location, but these aspects are gradually expanded upon and explained.

Dust and Zee start off as new characters with a yet-to-be-discovered personality, but you do a fantastic job of building both the characters, and allude to their evidently long-standing partnership brilliantly.

On top of the excellent maps that made for fun and non-repetitive exploration, all the story events (and side-events) made for rich and interactive gameplay with few bland areas or boring content. The music choice served the game well, and was a welcome touch and good match with the maps.

Battling did not play a significant role at all, and as such I'm glad it did not serve some sort of semi-important undertone. The boss battles were very doable with the high-level Pokémon I was given, and therefore did not require me to grind (or battle) needlessly.

I don't have many notes, but a problem I had with the first area was that the wall sections with the tiny red spots indicating an event of interest were very hard to spot before I knew what I was looking for. I had run through the whole area several times before I realized there were red spots in the wall. As for small issues, the game started off with 2 seemingly debug save files that shouldn't be there.
 

SomeVulpix

Rookie
Member
Joined
Oct 2, 2020
Posts
4
Age
20
Working on a actual map for the place, got up to the first base. Assuming there's more, anyway. Mapping out all the tiles and things.

Edit: Using a older version, a update patch would be nice!
 
Last edited:

Ranko

Aloof Unmoving Maiden
Member
Joined
May 17, 2017
Posts
72
Working on a actual map for the place, got up to the first base. Assuming there's more, anyway. Mapping out all the tiles and things.

Edit: Using a older version, a update patch would be nice!
Oh an update patch? If you want to use a newer version, all you gotta do is put the old save file into the newer version's Save Folder!
 
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