Completed *~*~♥Pokémon Fairies♥~*~*

This project is complete. Any future revisions will be bug fixes or small updates.
splash.png

~Welcome to Fairyland, where Fairies and Fairy Pokémon live together in harmony!~

It's Fairyland's 3000th anniversary, and what better way to celebrate than with a Fairy Feast? Fairy food, Fairy lights and tons of Fairy games -- it's going to be nothing short of an amazing time!

However! Trouble lurks in the form of the Evil Fairy Imogen and her Impidimp team, who are hell-bent on ruining the Feast at all costs! With their friends in distress and the Feast preparations gone awry, it's all up to the indomitable duo of Serafina & Sylveon to set things right and save the day!


SS2.png


♥♥Featuring♥♥
*~A short, sweet and simple game, ≈1 hour of playtime
*~No battles or Pokémon capturing, only story and puzzles
*~An enchanting world in the clouds, in an alternate universe!
*~Fairies, friendship and magic!
*~More fluff than a Wigglytuff!
*~More cheese than an Aromatisse!
*~More pink than a mutated Carbink!

♥♥Screenshots♥♥

Fairies_SS.png


♥♥Download Now!♥♥
Game (v1.3) | Game (v1.3B, colorblind mode) | Resource Pack

*~Version 1.3 - Released 18 March 2021 with the following changes:
1) Made it such that the piano event in Serene Lake is disabled should fast-forward mode be active.
2) Changed the location of Kiera and Klefki in the final stage of the box puzzle, to prevent softlocking.
Update 30/3/21: version 1.3B (colorblind mode), where green boxes in the Fairy Warehouse are now colored blue*

Past versions:
*~Version 1.2 - Released 17/03/21, with fast-forward mode (press "F" to toggle it!), more box puzzle solutions, and misc. changes
*~Version 1.1 - Released 15/03/21, with minor tile changes and more solutions to the box puzzle

*~Version 1.0 - Released 13/03/21, for Relic Castle Winter Game Jam 2
===== Pokémon =====
The Pokémon Company
Nintendo
Affiliated with Game Freak

===== Pokémon Essentials =====
Flameguru | Poccil (Peter O.) | Maruno

With contributions from:
AvatarMonkeyKirby | Luka S.J. | Boushy | MiDas Mike | Brother1440 | Near Fantastica
FL. | PinkMan | Genzai Kawakami | Popper | help-14 | Rataime
IceGod64 | SoundSpawn | Jacob O. Wobbrock | the__end | KitsuneKouta | Venom12
Lisa Anthony | Wachunga
and everyone else who helped out

===== RPG Maker XP =====
Enterbrain

===== Backgrounds =====
The Spriters Resource:
Dazz | Jackster | KokinhoKokeiro | Spaceemotion | Ploaj | Lemon

Hatterene, Sylveon, Swirlix:
leParagon | GoldWolfSpriter | Wobblebuns

Font:
Merrycle by 7NTypes

===== Tiles =====
Alucus | aveontrainer | KingTapir| Magiscarf | Marcosik1992 | Pablus94
PeekyChew | princess-phoenix | SailorVicious | tarei-laokia | WesleyFG | yakoo
Kyle-Dove | Manuxd789 | The-Red-eX | ItsHydro | The Libertine | Barubary
Sagaxxy | Phyromatical | Nquistor | Undwight | Zeo254 | GeoisEvil
zetavares852 | Thegreatblaid | EVoLiNa | ChaoticCherryCake
AtomicReactor (Pokémon Infinity)
Relic Castle staff

===== Overworlds =====
Clefairy, Granbull, Litwick:
MissingLukey | help-14 | Kymotonian | cSc-A7X | 2and2makes5 | Pokegirl4ever
Fernandojl | Silver-Skies | TyranitarDark | Getsuei-H | Kid1513 | Milomilotic11
Kyt666 | kdiamo11 | Chocosrawlooid | Syledude | Gallanty | Gizamimi-Pichu
Zyon17 | LarryTurbo | spritesstealer

Vivillon, Floette, Swirlix, Sylveon, Klefki:
princess-phoenix | LunarDusk | Wolfang62 | TintjeMadelintje101 | piphybuilder88

Primarina, Hatterene, Impidimp, Morgrem:
LarryTurbo | SageDeoxys | Wolfang62

Trainer (Fairy) Sprites:
Neo-Spriteman | VanillaSunshine | PurpleZaffre | Maicerochico | AtomicReactor | DiegoWT
Poltergeist | hadecynn

===== Scripts =====
Vendily (Big Push Events, Torterra Trees)
Elena/Slaqueen (Bolas de fuego)
WolfPP (Overworld Shadows)
Marin (Map Exporter, Scripting Utilities, Overworld Shadows)
KleinStudio (BW Get Key Item)
DeepBluePacificWaves (BW Get Key Item)
MrGela (Name Windows)
mej71 (Name Windows)
VanillaSunshine (DPPT Menu Frames)

===== Sound =====
Pokémon Mystery Dungeon Explorers SFX:
James Yevon

Pokémon Generation 5 Attack Moves SFX:
Kingdom Hearts Insider

Love Live! School Idol Festival ALL STARS OST:
noisycroak | KLab Sound Team
*~Nozomi, Yoshiko, Emma, Shizuku's theme (Obtained from Toaddefeu@YouTube)
*~Rina, Ai's theme (Obtained from caru@YouTube)
*~Ai's Story Mode theme (Obtained from Yel@YouTube)
*~Nozomi's Story Mode theme (Obtained from Xenon@YouTube)

Pokémon Diamond & Pokémon Pearl: Super Music Collection
The Pokémon Company | Pikachu Records
*~Champion Cynthia (Obtained from Pokeli@YouTube)

FModEx:
Firelight Technologies Pty Ltd (FMOD Ex API)
Enterbrain (RGSS)
Nuri Yuri (RGSS Linker, RGSS FmodEx, Audio (FmodEx))
GiraPrimal (LOOP_TABLE)

===== Additional Thanks =====
Sokoban Level Generators:
linusakesson.net
alliballibaba.github.io/

Audacity
Bulbapedia
Clip Studio Paint
Resource Hacker

♥♥Miscellaneous♥♥

Questions? Feedback? Bug reports? Contact me on:
*~Discord:
Armin#3507

*~Relic Castle:
Armin
or reply to this thread!

*~tile2_2: Tile in overworld, used as "Clefairy's Crafting Table" (slightly edited)
*~itemXXX2: Icon for the item "Gold Leaf", obtained in various Treasure Chests
*~itemXXX4: Icon for the item "Delicious Jam", obtained from Granbull in Colorful Glade
This game was made for Relic Castle's Winter Jam 2. It's my first Game Jam and my first published game, so I guess that's an accomplishment? I'm just really happy and relieved (proud?) that I managed to complete it within the timeframe, regardless of how it turned out. ^^

If you played this game, and somehow enjoyed it in any way or form, know that you have my deepest and most sincerest gratitude. <3
 
Last edited:

TechSkylander1518

Wiki Dweeb
Member
. And the only way I can think of to do that is by running a pbEventCanReachPlayer? check with a set distance between the two, and only way I can make that script work is when the Impidimp faces the player
Hey, I've actually been putting together a little resource for something like that! Try this-
Ruby:
def Anchor(limit,xonly=false,yonly=false)
  event=$game_map.events[@event_id]
  if event
    x=event.x
    y=event.y
    px=$game_player.x
    py=$game_player.y
    if xonly==true
        if px<=(x-limit) || px>=(x+limit)
          return true
        end
    elsif yonly==true
        if py<=(y-limit) || px>=(y+limit)
          return true
        end
    end
      if px<=(x-limit) || px>=(x+limit) || 
        py<=(y-limit) || py>=(y+limit)
        return true
      else
        return false
      end
  end
end
And then just use Anchor(#) for the conditional branch, with the # being the range you want the player in!

(I don't know if this counts as a major add-in to the game for the jam, though0
 

Tomix9tomix

The beetle is waking up
Member
Just finished the game! What an amazing experience! Here are all the things I loved!

The vibes of the game, the aesthetic, the style, god you sold it so well. The game really feels like a lovely fairy world. The tiles are perfect, the colours are perfect and the character sprites are perfect. I love that everyone has their own unique wings! That was such a nice touch! Adding onto this perfect feeling was the writing and sound effects! The writing was stellar! And you made great use of sound effects and emotes from npcs.

All the minigames were fun and unique, I love that each area/person had their own gimmick/game thingy. I thought some of them (the final teleport puzzle and the flower puzzle) went on for slightly too long but it was still great!

I think I got the secret ending, and it is just a really cool touch for you to incorporate and motivate the player to fully explore. In the end, an amazing experience!

If I had to critique anything, and I know other people have already said it, but some of the dialogue feels like it goes on for too long. I feel really bad saying this because all the dialogue is written very well and cutesy, but there is just a bit too much to the point that I start to lose focus a bit.

But that's literally all I have to complain about, oh one last thing, I really liked the shimmer spell for shooting the impidimp, that was a really cool mechanic to utilize while walking around the world

Thank you so much for making this game! It was great!
 

Armin

破壊の神
Member
Joined
Oct 9, 2020
Posts
28
Just finished the last few minutes up today, with a total time of two hours. I LOVE IT! The whole aesthetic is so cute and adorable, and I like the nice little puzzles throughout. I had so much fun getting to know the characters, and I like all the dialogue. The sprites were fitting and I think the game is a very nice length (although I did get stuck at one point). I also like the music, and the plot and moral were fitting. I did get stuck with the flower pot, which I didn't think much of (even though I talked to it beforehand), which could just be given to the player after repairing the other pot. I also think that centering the player each round of the sunflower minigame would be best since it was hard to see if the player was on the opposite side. I did find all the minigames to be very fun, though. Another minor thing for me was the final part, which I thought could use more differentiation between the areas. Overall, I loved the game so much and I had a ton of fun playing it. I am so glad you included the actual festival and I love the aesthetic. This is a great game, you should be proud of it!

Thank you so much for playing the game and writing your review! The idea was for the player to interact more with the overworld, which is why the flower pot was a separate event rather than being given to them, but I can see how it's easily forgettable, since the pot itself isn't really distinct. I do agree with you that centering the player after each round of the flower minigame would be ideal, but unfortunately, I wasn't able to come up with an easy way, be it by scripting or eventing, to move the player to a specific tile from essentially, one of the many, many tiles they could potentially end up on at the end of each sunflower round. Nonetheless, I'm glad that you enjoyed playing the game! ^^
 

Armin

破壊の神
Member
Joined
Oct 9, 2020
Posts
28
Hey, I've actually been putting together a little resource for something like that! Try this-
Ruby:
def Anchor(limit,xonly=false,yonly=false)
  event=$game_map.events[@event_id]
  if event
    x=event.x
    y=event.y
    px=$game_player.x
    py=$game_player.y
    if xonly==true
        if px<=(x-limit) || px>=(x+limit)
          return true
        end
    elsif yonly==true
        if py<=(y-limit) || px>=(y+limit)
          return true
        end
    end
      if px<=(x-limit) || px>=(x+limit) ||
        py<=(y-limit) || py>=(y+limit)
        return true
      else
        return false
      end
  end
end
And then just use Anchor(#) for the conditional branch, with the # being the range you want the player in!

(I don't know if this counts as a major add-in to the game for the jam, though0

Ahhhhh 😳 oh my god??? You're way too kind!! Although you're probably right that it might be too major of an add-in, since one of the key mechanics of the Impidimp-destroying part of the game is for the Impidimp to face you... but I'll most definitely give it a try on my own; it might be too late for this game, but it'll no doubt be useful in future ones! Seriously, thank you so much for making this! ^^
 

Armin

破壊の神
Member
Joined
Oct 9, 2020
Posts
28
Just finished the game! What an amazing experience! Here are all the things I loved!

The vibes of the game, the aesthetic, the style, god you sold it so well. The game really feels like a lovely fairy world. The tiles are perfect, the colours are perfect and the character sprites are perfect. I love that everyone has their own unique wings! That was such a nice touch! Adding onto this perfect feeling was the writing and sound effects! The writing was stellar! And you made great use of sound effects and emotes from npcs.

All the minigames were fun and unique, I love that each area/person had their own gimmick/game thingy. I thought some of them (the final teleport puzzle and the flower puzzle) went on for slightly too long but it was still great!

I think I got the secret ending, and it is just a really cool touch for you to incorporate and motivate the player to fully explore. In the end, an amazing experience!

If I had to critique anything, and I know other people have already said it, but some of the dialogue feels like it goes on for too long. I feel really bad saying this because all the dialogue is written very well and cutesy, but there is just a bit too much to the point that I start to lose focus a bit.

But that's literally all I have to complain about, oh one last thing, I really liked the shimmer spell for shooting the impidimp, that was a really cool mechanic to utilize while walking around the world

Thank you so much for making this game! It was great!

Thank you so much for playing the game, and taking some time to write your thoughts on it! I'm glad you enjoyed it and got to the secret ending, though, "perfect" is honestly, honestly, too much of an exaggeration! >< The wings can be attributed to the 20 Vivillon patterns, as well as princess-phoenix and LunarDusk6's efforts to sprite them. And yes, the dialogue and tedium can most definitely be cut down. It's something I'll keep in mind for the future!
 

Foxowl

Professional Procrastinator/Idiot
Member
Joined
Jan 6, 2018
Posts
52
Hi Armin! I played Fairies yesterday on stream (the vod is probably still up on twitch Foxowl23). Here's some thoughts on your great game!

My thoughts:
First of all, I really enjoyed playing the game!! It took me about two hours, which is longer than the estimate, but I definitely spent a lot of time trying to explore every nook and cranny, and I think getting the 100% ending was worth it!

The aesthetic and graphics are all so so cute! The palettes are great and basically everything from tiles to UI to overworlds (I did guess correctly that the wings were Vivillon, heh) is consistent with the pink/fairy theme, which makes your game feel so much more cohesive (that's a thing that not every jam can get, for sure!) I really enjoyed the variety of characters, each with their own little area, as well as all their Pokemon friends, and it makes your world feel filled to the brim with people and places. Your mapping is also solid and the fairy world isn't cumbersome to traverse, which is the most important thing. Your music choices are pretty good too.

On the quests themselves, I very much enjoyed how by the end, they all led into each other more or less. You needed the glue to make the flower pot, the flower pot to get the sachet, the sachet for the soothe bell, the soothe bell for the Primarina, and the Primarina to get the sparkling water to polish the rusty key and open the warehouse. Once I had figured out they all contributed to each other, it added a new sense of progression as I explored and re-explored. The pushing puzzles in the warehouse were all pretty tough, but very satisfying to complete.

The writing and dialogue is also well-written and cute. Imogen is a funny villain and works perfectly with the tone of the game, and your adventures through the town really seemed to bring together everyone for the festival, which I liked a lot!

Alright, now onto some criticisms/slightly less positive thoughts:

As many people before me have said, the dialogue could really be made more concise. Conversations between characters drag on for a VERY long time. Personally, I think the easiest stuff to cut would be Serafina and Sylveon making full hellos and goodbyes with the people they're talking to. It would make the game much smoother to play.

The sunflower minigame is pretty cool, but I think there are one or two too many rounds. Maybe start with a higher memory count and cut the 1-step and 2-step rounds?

Multiple times, I solved the tile puzzles but had the wrong rotation and had to restart. You might want to remove rotation/start with one or two pieces in the correct place on the board to orient the player.

The finale area where you have to go through the 3 portal "puzzle" is not the most satisfying finale. I say puzzle in air quotes because it's just trial and error and then memory. I can personally remember ten directions in a row but it really slows down the intensity of the "final showdown" and there's not much actual thought required. If there was something that you could do to deduce the correct answers instead of just trying them all, it'd be a much better experience in my opinion. Also random observation but none of the correct portals are the far left one-- it's only the middle and right ones.

Lastly, the game was a bit laggy for me-- which someone in my chat suggested was due to encryption. But it also could have been because I was streaming. The underwater section was the least laggy for me.

Overall, I really really liked this game-- it's got a bunch of stuff to do, it's cute, and most importantly, it's fun! Thanks for making it, and I hope to see your future work!
 

Armin

破壊の神
Member
Joined
Oct 9, 2020
Posts
28
Hi Armin! I played Fairies yesterday on stream (the vod is probably still up on twitch Foxowl23). Here's some thoughts on your great game!

My thoughts:
First of all, I really enjoyed playing the game!! It took me about two hours, which is longer than the estimate, but I definitely spent a lot of time trying to explore every nook and cranny, and I think getting the 100% ending was worth it!

The aesthetic and graphics are all so so cute! The palettes are great and basically everything from tiles to UI to overworlds (I did guess correctly that the wings were Vivillon, heh) is consistent with the pink/fairy theme, which makes your game feel so much more cohesive (that's a thing that not every jam can get, for sure!) I really enjoyed the variety of characters, each with their own little area, as well as all their Pokemon friends, and it makes your world feel filled to the brim with people and places. Your mapping is also solid and the fairy world isn't cumbersome to traverse, which is the most important thing. Your music choices are pretty good too.

On the quests themselves, I very much enjoyed how by the end, they all led into each other more or less. You needed the glue to make the flower pot, the flower pot to get the sachet, the sachet for the soothe bell, the soothe bell for the Primarina, and the Primarina to get the sparkling water to polish the rusty key and open the warehouse. Once I had figured out they all contributed to each other, it added a new sense of progression as I explored and re-explored. The pushing puzzles in the warehouse were all pretty tough, but very satisfying to complete.

The writing and dialogue is also well-written and cute. Imogen is a funny villain and works perfectly with the tone of the game, and your adventures through the town really seemed to bring together everyone for the festival, which I liked a lot!

Alright, now onto some criticisms/slightly less positive thoughts:

As many people before me have said, the dialogue could really be made more concise. Conversations between characters drag on for a VERY long time. Personally, I think the easiest stuff to cut would be Serafina and Sylveon making full hellos and goodbyes with the people they're talking to. It would make the game much smoother to play.

The sunflower minigame is pretty cool, but I think there are one or two too many rounds. Maybe start with a higher memory count and cut the 1-step and 2-step rounds?

Multiple times, I solved the tile puzzles but had the wrong rotation and had to restart. You might want to remove rotation/start with one or two pieces in the correct place on the board to orient the player.

The finale area where you have to go through the 3 portal "puzzle" is not the most satisfying finale. I say puzzle in air quotes because it's just trial and error and then memory. I can personally remember ten directions in a row but it really slows down the intensity of the "final showdown" and there's not much actual thought required. If there was something that you could do to deduce the correct answers instead of just trying them all, it'd be a much better experience in my opinion. Also random observation but none of the correct portals are the far left one-- it's only the middle and right ones.

Lastly, the game was a bit laggy for me-- which someone in my chat suggested was due to encryption. But it also could have been because I was streaming. The underwater section was the least laggy for me.

Overall, I really really liked this game-- it's got a bunch of stuff to do, it's cute, and most importantly, it's fun! Thanks for making it, and I hope to see your future work!

Hiello! Thank you so much for playing the game, and sharing with me your thoughts on it! Particularly, thank you for taking your time to explore all the game has to offer; it really means a lot to me. ^^ I'm really sorry about the lag issues, but unfortunately, I don't think I have a solution to them -- I tried running the current version of the game (v1.3) on my own PC, and it seems fine. Hopefully, it's just a stream issue; otherwise, I hope the previous version (v1.2) might work better.

For the final puzzle, the order of the portals is determined by RNG, so it seems that you were pretty unlucky in your playthrough. >< Like the conversations, I pretty much underestimated how difficult/tedious the puzzles would be to a player who's experiencing the game for the first time. Once again, thanks for your feedback; I'll definitely give more thought to their execution and number of rounds in the future!
 

rooster

Rookie
Member
Joined
May 13, 2020
Posts
3
I had on a cheeky smile through the entirety of this game :)
Everything felt well polished, no crashes, and the objectives conveyed through the interactions were clear as day. I lucked out on finding the mixing jar purely because I was compulsively interacting with everything in the environment lol. The puzzle boxes were a bit confusing for me purely because I could not differentiate between ones that moved/can't move. Might be my eyes thought.

Regardless, I was so engrossed with this game that I didn't even realize I unlocked the good ending until I read the comments here!

Thank you for this delightful experience.
 

Armin

破壊の神
Member
Joined
Oct 9, 2020
Posts
28
I had on a cheeky smile through the entirety of this game :)
Everything felt well polished, no crashes, and the objectives conveyed through the interactions were clear as day. I lucked out on finding the mixing jar purely because I was compulsively interacting with everything in the environment lol. The puzzle boxes were a bit confusing for me purely because I could not differentiate between ones that moved/can't move. Might be my eyes thought.

Regardless, I was so engrossed with this game that I didn't even realize I unlocked the good ending until I read the comments here!

Thank you for this delightful experience.

No, thank you for enjoying this game as much as you did! If you interacted with everything, it's easy for you to get the bonus ending! I'm so happy you did! ^^
The boxes that can be moved are colored differently from the rest of the boxes (green vs brown)... could it be a form of color blindness that prevented you from perceiving this difference? If it's the case, I truly apologize for not taking that into consideration when picking the colors of the boxes, and I'll rectify this in a further patch.
 

rooster

Rookie
Member
Joined
May 13, 2020
Posts
3
No, thank you for enjoying this game as much as you did! If you interacted with everything, it's easy for you to get the bonus ending! I'm so happy you did! ^^
The boxes that can be moved are colored differently from the rest of the boxes (green vs brown)... could it be a form of color blindness that prevented you from perceiving this difference? If it's the case, I truly apologize for not taking that into consideration when picking the colors of the boxes, and I'll rectify this in a further patch.
yep, that explains it. red-green colorblindness :)
 

Armin

破壊の神
Member
Joined
Oct 9, 2020
Posts
28
Version 1.3B has been added to the main post, a colorblind mode where green boxes in the Fairy Warehouse are colored blue.
(Thanks to rooster for pointing it out!)

This is likely the the final update for Pokémon Fairies. The game is very much completed, and it should be able to run smoothly without any gameplay-breaking or immersion-breaking bugs. (I hope I'm not jinxing myself by saying this.) Of course, there are some imperfections in the gameplay that can probably be/should probably be rectified, but I've decided to leave them the way they are. This is a product of my first jam, and I want it to reflect that. ^^ To all those who played and left their feedback, thank you so much!
 

Aurora

Novice
Member
Joined
Dec 2, 2019
Posts
26
What an amazing game. The colors, the characters, I loved everything. I just wish it was longer. I stucked only with the creatures. I thought you need to cut trees or move boxes to kill them. Bc you don't have access to them. I saw on yt that it needs only to look at you. Tomorrow I ll finish it.
 
Last edited:

Armin

破壊の神
Member
Joined
Oct 9, 2020
Posts
28
What an amazing game. The colors, the characters, I loved everything. I just wish it was longer. I stucked only with the creatures. I thought you need to cut trees or move boxes to kill them. Bc you don't have access to them. I saw on yt that it needs only to look at you. Tomorrow I ll finish it.

Hello! Thank you so much for enjoying the game! ^^ It is meant to be a short one because of the time limit of the Game Jam.
 

emzee

Novice
Member
Joined
May 7, 2020
Posts
21
Just played and finished in a little under an hour and it was so satisfying. Also got the good ending! I really loved everything about it because it wasn't anything too complicated; just a simple adventure to save Fairyland from mayhem in time for a celebration!

I have all the praise. The mapping, the colors, and the characters made this game fun! The only times I struggled a bit was the diving part and trying to get to the chests within the 200 steps and finding the mixing pot and second rusty key but it was all good once I read the other comments on this thread. I also kinda agree with the consensus about the dialogue and the impidimp fighting because they are a bit of time-wasters but otherwise nothing too bad.

Overall, excellent job!
 

Armin

破壊の神
Member
Joined
Oct 9, 2020
Posts
28
Just played and finished in a little under an hour and it was so satisfying. Also got the good ending! I really loved everything about it because it wasn't anything too complicated; just a simple adventure to save Fairyland from mayhem in time for a celebration!

I have all the praise. The mapping, the colors, and the characters made this game fun! The only times I struggled a bit was the diving part and trying to get to the chests within the 200 steps and finding the mixing pot and second rusty key but it was all good once I read the other comments on this thread. I also kinda agree with the consensus about the dialogue and the impidimp fighting because they are a bit of time-wasters but otherwise nothing too bad.

Overall, excellent job!

Thank you so much for the kind words and praise! ^^ I'll definitely work on improving the dialogue and minigame execution in future!
 
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