[Developing] Pokemon Celestite Version (Demo Out Now!)
#1
Pokémon Celestite Version
 

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DEMO DOWNLOAD BELOW!



EVENTA
Welcome Trainers! It is now your time to explore the never before seen Eventa region. Eventa is surrounded by beautiful oceans full of fresh, pure water. It is also blessed by a lush, tropical climate which allows for a pleasant experience when travelling around the region. But it is also home to ancient ruins that are said to contain something special, something with powers never before seen in this world. It also has one of the most well renowned Pokémon League challenges in the entire world which many trainers are eager to take on!


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STORY

The story follows the life of a young man/woman who is just beginning to depart on their first ever Pokémon adventure. They have this opportunity due to being approached by Professor Oak from the Kanto region who needed someone to conduct research across the Eventa region on it's climate and habitant Pokémon. But not to forget the ultimate goal, to collect all eight gym badges and to defeat the elite four to become the Champion of the Eventa region, all while proving your are better than your best friend and life long rival, Kam.

But all couldn't remain simple and fun. An ancient relic has been discovered the Eventa Ruins, the Celestite. And this stone has powers desirable by any man, as it can grant ultimate power to anyone who possesses it. And due to this many power hungry people will do just about anything to get their hands on it. But the question is, can you save the world from corruption? Or will you join in the fight to seize the power for yourself?




YOU

In Pokémon Celestite you have the option of either taking on the role of the Rebellious, out going girl, Alice. Or you can be the more enclosed, focused boy, Rusell. Maybe you can make a pick to reflect your personality? Or maybe just your gender.


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KAM

So let's take a closer look at your best friend. You have grown up attending the same school as Kam and therefore have grown quite the close bond with him. Kam is a very strong minded and stubborn guy. He will never admit that anything exists that he can't do, and most definitely will not accept defeat, if you win he will just keep on coming back until he claims at least one victory. But on the other hand Kam is a very kind hearted individual as he would do just about anything to make you happy, and in times of trouble he is always there for you. So, let's find out who is better, Kam or yourself?




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TEAM SHADE

Team Shade are a very stealthy and heartless gang of hoodlums who will stop at nothing to get their hands on the Celestite in an attempt to grant their leader Umbra eternal life and power so he can rule over the world. If you cross the path of Team Shade they will immediately see you as a threat and try to dispose of you like you are nothing. They are very fond of Dark, Fire and Poison type Pokémon and train them to become well skilled battlers. Do you think you have got what it takes to defeat Team Shade once and for all?




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FEATURES

Pokémon Celestite comes packed with many new features such as:

>New Mega Evolutions
> A completely new story
>New mechanics
>A few new Pokémon
>A brand new region
>Some original compositions
>A more mature storyline
>New sprites and tiles




SCREENSHOTS

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All screenshots are subject to change!

DOWNLOADS!!!

A Download link is available on our subreddit, Which is found here!
WHERE TO FIND US
>Pokémon Celestite Twitter - https://twitter.com/PokeCelestite
>Game Developer's Twitter - https://twitter.com/yogensai (Screenshots often posted)
>Sprite Artist's Twitter - https://twitter.com/LunarDusk_ (Sprites posted often, when not spoiling something)
>Other Graphic Designers Twitter - https://twitter.com/iamKorda (Rarely posts about game)
>Graphic Designers Twitter -  https://twitter.com/Rokaru_ (Also rarely posts about the game)




RECRUITMENT

If you are in possession of a talent such a being an Artist, Sprite Artist or Musician feel free to contact us through either twitter or reply the this thread, and the developers will get back to you as soon as possible!! All help is very much appreciated, anyway, thank you for reading! Feel free to reply with thoughts!


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Credits!
 
Main programmer/Creator- Yogensai, or Tomias
Main Sprite Artist – LunarDusk, Or Daniel.
Main Sprite Animator – Selena
Main Graphic Designer – Rokaru_, or Abi
Coder- Baaabuuu
Second Graphic Designer – Evan
 
A big thank you to Princess-Pheonix on deviantart for allowing us to use her gen 6 overworld sprites, and pikachumazzinga for the gen 6 icons pack! Credits to Leparagon for some of the mega designs! Thank you all!
 
Another large thanks to Maruno for creating pokemon essentials for RPGMaker, allowing us to make this game!
 
Credit to Luka S.J. For the elite battle system used in our game!

Credit to Thatsssowitty, Kyle-Dove, Speedialga, spacemotion, Alucus, Pokemon-Diamond, Kizemaru-Kurunosuke, EpicDay, Thurpok, UltimoSpriter, iametrine, Minorthreat0987, TyranitarDark, Heavy-Metal-Lover, KKKaito, WesleyFG, BoOmxBiG, EternalTakai, and Hek-el-grande on deviantart for our tileset, which can be found at this link!
And of course:

 
Pokémon Celestite is not in any way affiliated with Nintendo©, The Pokémon Company© or Gamefreak©
We do not own the rights of anything owned by Nintendo, Gamefreak or The Pokémon Company. Pokémon, and everything that falls under Pokémon, is the property of Nintendo, Gamefreak and The Pokémon Company, and are not our intellectual property. There is no financial gain made from any of this intellectual property. This is for entertainment purposes only.
All art, music or anything not owned by either Nintendo, Gamefreak or The Pokémon Company, nor owned by any of the Pokémon Celestite team, belongs to their respective owners.
 
 
 
[-] The following 4 users Like LunarDusk's post:
  • Ewery1, joker1000, MasterBallz, Yogensai
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#2
Finally thanks Lunar the celestite thread is here! This looks great and I wish you luck!
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#3
(12-30-2015, 04:14 PM)JakeLong Wrote: Finally thanks Lunar the celestite thread is here! This looks great and I wish you luck!

Thanks Sly! Can't wait to release it for everyone and hear the feedback! Big Grin
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#4
This game looks good. The story sounds very interesting with the mature storyline so am expecting things to get dark and I really like the evil team's designs. The new additions and features looks promising. After seeing the megas for shuckle I have high hopes for the megas in this game.
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#5
(12-30-2015, 05:09 PM)Dragonscud Wrote: This game looks good. The story sounds very interesting with the mature storyline so am expecting things to get dark and I really like the evil team's designs. The new additions and features looks promising. After seeing the megas for shuckle I have high hopes for the megas in this game.

Thank you very much! We can't wait to show off all pf the unexpected twists and turns in our game, and i only hope the megas im making now compare to the ones like shuckle!
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#6
The tiles you're using look very dull compared to the rest of the graphics you're using, which don't clash well together. If you're going with an unsaturated look with the tiles, I would suggest you make everything else match that color vibrancy.
The town map could also use some work, there's little to no detail in the map aside from where the towns are (no terrain details, no elevation details, just a blob of land)
I do like the mega designs, they seem pretty good quality, though I don't see the point in having 2 megas for Shuckle? But what do I know, I don't play competitively.
Looking forward to seeing more!
[-] The following 2 users Like Atomic Reactor's post:
  • MasterBallz, Yogensai
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#7
(12-30-2015, 09:14 PM)Atomic Reactor Wrote: The tiles you're using look very dull compared to the rest of the graphics you're using, which don't clash well together. If you're going with an unsaturated look with the tiles, I would suggest you make everything else match that color vibrancy.
The town map could also use some work, there's little to no detail in the map aside from where the towns are (no terrain details, no elevation details, just a blob of land)
I do like the mega designs, they seem pretty good quality, though I don't see the point in having 2 megas for Shuckle? But what do I know, I don't play competitively.
Looking forward to seeing more!

So the two shuckles represent the two different types of attacks and/or defenses: Physical which was x, and special which was y  (if i remember correctly).

As for the screenshots, i absolutely agree. I had overlooked the old screenshots of a very early alpha (when Russel still had a blue shirt lol). We recently got some new screenshots with an updated tileset, and i will be updating this thread very soon with new screenshots.
[-] The following 1 user Likes LunarDusk's post:
  • Atomic Reactor
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#8
(12-30-2015, 09:14 PM)Atomic Reactor Wrote: The tiles you're using look very dull compared to the rest of the graphics you're using, which don't clash well together. If you're going with an unsaturated look with the tiles, I would suggest you make everything else match that color vibrancy.
The town map could also use some work, there's little to no detail in the map aside from where the towns are (no terrain details, no elevation details, just a blob of land)
I do like the mega designs, they seem pretty good quality, though I don't see the point in having 2 megas for Shuckle? But what do I know, I don't play competitively.
Looking forward to seeing more!

Just to back up Lunar's post about the tileset (Game Director here btw, hi) the screenshots seen here are awfully outdated, I'm talking June/July time here. But we updated our tileset back in August to make things a bit more vibrant and less depressive. Hopefully the screenshots will be updated soon.

Also from a competitive perspective Mega Shuckle X and Y give the player a chance to decide on whether the would like to run a physical tank or a special tank, both very similar mons just with different stats in physical and special stats, as well as different secondary typing.

Hopefully all of your questions and concerns were put to rest (apart from the town map, which I agree with your judgement, it could use a little work)
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#9
From a competitive standpoint, I'd like to see what are those Shuckles going to be able to do, since Shuckle has traditionally been a stall wall or Stealth Rock support with sometimes a White Herb niche, and both are slow ways of playing a single-player campaign. Would be a good time to decide if you are going to use animated sprites or not, because those Mega Shuckle sprites are not animated, and that would clash a lot. Mega Ninetales looks awesome, although it lost its small body!

One of your twitter links isn't working, by the way!
The new Relic Castle is now open! Come join us!
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[-] The following 1 user Likes Kiedisticelixer's post:
  • Yogensai
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#10
(12-31-2015, 05:50 AM)kiedisticelixer Wrote: From a competitive standpoint, I'd like to see what are those Shuckles going to be able to do, since Shuckle has traditionally been a stall wall or Stealth Rock support with sometimes a White Herb niche, and both are slow ways of playing a single-player campaign. Would be a good time to decide if you are going to use animated sprites or not, because those Mega Shuckle sprites are not animated, and that would clash a lot. Mega Ninetales looks awesome, although it lost its small body!

One of your twitter links isn't working, by the way!

The sprites are now indeed animated, those are just static screenshots. And competitively Shuckle X is more of a physical sweeper that can easily take a few hits while Suckle Y is more of a special version of Shuckle X. Also, thank you for informing us about the Twitter link!
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