Relic Castle Archive
[Help] Environment Based Entry Animations - Printable Version

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+-- Forum: Pokémon Fan Game Development (http://reliccastle.com/forums/forumdisplay.php?fid=4)
+--- Forum: Pokémon Essentials (http://reliccastle.com/forums/forumdisplay.php?fid=42)
+--- Thread: [Help] Environment Based Entry Animations (/showthread.php?tid=1270)



Environment Based Entry Animations - Djaco75 - 01-07-2017

Hey all,

Just wondering if anyone knew how to programme different entry animations for Pokemon Essentials, like in Sun and Moon. For example, in a rock environment, they would have a different animation from the one in a water environment. These animations are also based on the environment. So rocks would have a rock based entry animation, etc.

If anyone has graphical resources or scripts or there is already a way to do this, please let me know.

Thanks.


RE: Environment Based Entry Animations - Luka S.J. - 01-08-2017

EBS already handles entry animations based on the environment; surfing, cave, indoor, etc. You can always look at the EntryAnimations script and look at how its done. I only mention this because in your game's thread it says you're using EBS.


RE: Environment Based Entry Animations - ManlyMaid - 01-08-2017

I think he means the entry animations when the battle starts.
Not when you encounter a pokemon.
When the battle starts and you encountered a pokemon in grass it shows.. grass.


RE: Environment Based Entry Animations - Djaco75 - 01-08-2017

Hey Luka/ManlyMaid,

Sorry, I forgot to specify that the environment based animations were for wild encounters.

You're both sort of right. I had a look at the EBS script and tried it out, and they do have separate animations. Thanks for suggesting this. 

However, I wanted an actual animation based on where you are. For example, in Sun and Moon, it shows a wave crashing down for when you encounter a wild Pokemon in water and grass when you encounter a wild Pokemon in grass.

Is there any way to do this? 

Thanks for your time, though,

Djaco