Once you kinda know that, you can assign certain topics to a schedule.
Well first things first, is this going to be a recurring podcast? How long do you plan to broadcast for, how many installments are you gonna have, etc.
Hey, question: I'm going to record a podcast of sorts (more like an unscripted rambling) about game design, but I don't know what I should talk about. Any ideas?
both have their merits but having something be complex with a lot of mechanics and having something have an incredibly deep mechanical system have a time and a place
I mean, too many mechanics really takes away from the non-mechanical side of the game, if you know what I mean.
Hmm, I think if you're willing to, I would suggest planning it out a little deeper and make a thread about it and see how it goes over. The idea has potential for sure
And abilities where Magnemite can be attracted to magnetic objects and I'm planning to use this is gyms
A Person control a Pokemon as long as the Pokemon is registered in the Key Item that only certain people have access to but it only works if the code is registered and a Pokemon with a Control Symbol on it
Sounds like a more fleshed out version of the HGSS safari, could be interesting
Hey guys what do you think about this idea: In certain areas if you have a certain key item you control the Pokemon and some people will have certain abilites