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Shoutbox archive
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Once you kinda know that, you can assign certain topics to a schedule.
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Well first things first, is this going to be a recurring podcast? How long do you plan to broadcast for, how many installments are you gonna have, etc.
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Game design
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Hey, question: I'm going to record a podcast of sorts (more like an unscripted rambling) about game design, but I don't know what I should talk about. Any ideas?
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both have their merits but having something be complex with a lot of mechanics and having something have an incredibly deep mechanical system have a time and a place
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Yeah, I like simple.
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i always believe that simple is better
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I mean, too many mechanics really takes away from the non-mechanical side of the game, if you know what I mean.
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Eh, having a ton of mechanics is overrated, if you ask me.
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That's a can of worms on its own Tongue
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thanks I really want a lot of mechanics in my game and I mean A LOT
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Hmm, I think if you're willing to, I would suggest planning it out a little deeper and make a thread about it and see how it goes over. The idea has potential for sure
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and side quest
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And abilities where Magnemite can be attracted to magnetic objects and I'm planning to use this is gyms
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A Person control a Pokemon as long as the Pokemon is registered in the Key Item that only certain people have access to but it only works if the code is registered and a Pokemon with a Control Symbol on it
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Sounds like a more fleshed out version of the HGSS safari, could be interesting
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The Pokemon as in the wild Pokemon of the area?
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Hey guys what do you think about this idea: In certain areas if you have a certain key item you control the Pokemon and some people will have certain abilites
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That's a relief Sparta. Glad you're okay.
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It''s scary to think that you've fallen into a ravine good thing you got the safer 50% and not well the other 50% chance