Sounds most appropriate
It's kind of ironic that we have a Project Sandbox thread when the forum's namesake is in a huge desert. (has someone already pointed this out?)
ideally it's be properly cross platform. Like, imagine Discord, but on consoles too. That's the ideal solution.
i'm not saying it shouldn't be an option, in fact it would be better than the current systems if you could chat on console, or on a smartphone, but it's the fact they're only doing the smartphone thing
if it means i can use a wii u pro pad and voice chat at the same time, that's cool
tbh i think that makes sense rather than having a wire connected to one of the myriad of controllers
The worst part is they're charging for playing online, but you need to use a separate device/smartphone for game and party chat. Nintendo still don't understand online multiplayer
I know right? What a waste of money. We already have a DS, why introduce more expensive consoles?
Leading on from what Hematite said, you could basically copy and paste all the script from one move to a similar one by tweaking them slightly.
Adding to that, the status Z-Moves are NEARLY all the same few effects: boost one or all stats by one to three stages, clear negative stat changes before use, heal the switched-in replacement or heal the user before use, plus the ones that call other Z-Moves as you said. You'd more likely have to define a list than separately implement 234 distinct Z-Moves anyway! C:
Some of them that call moves, though, like Z-Nature Power, Z-Metronome, and Z-Assist, just make the move called a Z-Move-dunno how hard that'd be to code, but there it is.
Oh, this is way late to the subject, but I don't think Z-Moves would require a script for /every/ move. You can make a script that checks for the type of a move-the type gems show that-and one type Z-Move is really just two moves (physical and special) with varying base power. It's still a lot, but it's not all the moves!